Como participei do IOCCC-'19 (e perdi). Parte 2: "Simulador NOR"

Esta é a segunda parte de uma série de artigos sobre como participei do IOCCC'19







  1. Como participei do IOCCC-'19 (e perdi). Parte 1: "Tic-tac-toe"
  2. Como participei do IOCCC-'19 (e perdi). Parte 2: "Simulador NOR"


Espero que este artigo ajude você a analisar o código de outra pessoa ou o código após um descompilador ou ofuscador.



Se você ainda não sabe o que é IOCCC ou deseja se familiarizar com uma versão mais simples do código ofuscado, recomendo passar para a primeira parte.



A todos os demais, desejo uma boa leitura.



Todas as fontes são colocadas no github , de onde você pode baixá-las e tentar compilá-las.



Dados iniciais



Uma vez que o código-fonte em formato de texto pode ser encontrado no link, mostrarei como o código se parece graficamente:







Tradicionalmente, "pontos extras" são dados se o código for formatado fora do padrão ou se parecer com algum tipo de imagem. Bem, vamos supor que está tudo bem aqui.



Mas o que o programa faz?



Ele inicializa a pilha de gráficos do servidor X, escaneia o arquivo de configuração fornecido, desenha um diagrama elétrico de acordo com o arquivo e inicia a simulação, alterando alternadamente a polaridade nos 4 pinos de entrada, usando apenas elementos NOR (Não-OR). A renderização é feita com o antigo shader de tela LCD.



O programa vem com vários arquivos de configuração, a saber:



DIP8-4packnot.txt - um análogo aproximado do CMOS 4041 / inversor de quatro canais







(A imagem é comprimida 2 vezes para se ajustar aos limites da decência. É engraçado que o programa, pesando 3,5 KB, gera uma série de imagens que ocupam 10,5 + MB na compressão máxima)



DIP8-triplexor.txt - um análogo aproximado do CMOS 4030 com entradas combinadas e três canais / porta XOR de três canais com entradas combinadas







DIP8-fulladder.txt - um análogo aproximado do CMOS 4008, mas para dois bits / somador para 2 bits com uma saída de bit de transporte







Analisando o código



A tarefa mais difícil desta vez foi se ajustar ao limite de tamanho do trabalho enviado. Não apenas o tamanho do arquivo é limitado, mas também o número de "tokens" condicionais - símbolos de operação, palavras-chave de idioma e pares de parênteses. É para "explorar" esse recurso do analisador-analisador de tamanho no programa que um grande número de definições são declaradas, que levam blocos de código a uma única palavra-chave C.



Primeiro, vamos examinar o Makefile para entender como o código é montado:



#!/usr/bin/env make
PROJECT=prog
CC= gcc
SRC=prog.c
CWARN=-Wall -Wextra -Wno-char-subscripts

CSTD= -std=c99
# Syscalls table
# DS - syscall nanosleep
# DO - syscall open
# DR - syscall read
# DC - syscall close

# X11 structures offsets
# dS - offset of screens in Display
# dR - offset of root in Screen
# dD - offset of root_depth in Screen
# dV - offset of root_visual in Screen
# dG - offset of default_gc in Screen

BITS := $(shell uname -p)

ifeq ($(BITS), x86_64)
    ARCH= -m64
    CDEFINE= -DDS=35 -DDO=2 -DDR=0 -DDC=3 -DdS=232 -DdR=16 -DdD=56 -DdV=64 -DdG=72
else
    ARCH= -m32
    CDEFINE= -DDS=162 -DDO=5 -DDR=3 -DDC=6 -DdS=140 -DdR=8 -DdD=36 -DdV=40 -DdG=44
endif


OPT= -g

CFLAGS= ${CWARN} ${CSTD} ${ARCH} ${CDEFINE} ${OPT}
LDFLAGS= -ldl

RM= rm

all:  ${PROJECT}

${PROJECT}:
	${CC} ${CFLAGS} ${SRC} -o $@ ${LDFLAGS}
clean:
	${RM} -f ${PROJECT}


Como você pode ver, este trabalho, assim como o anterior, usa ativamente chamadas de sistema para evitar "#include" feio que quebra o padrão da imagem. Vamos lembrar desse fato e preparar uma linha para o pré-processador e o linter:



Depois do pré-processador
gcc -DDS=35 -DDO=2 -DDR=0 -DDC=3 -DdS=232 -DdR=16 -DdD=56 -DdV=64 -DdG=72 prog.c -ldl -E | indent -kr -brf > /tmp/fmt.c


int _x[] = { 15117427, 8413248, 5878632, 13027014, 1 };

extern void *dlsym(void *, char *);
int x_[616][1220];
extern long syscall(long, ...);
extern void *dlopen(char *, int);
char m[19][20], _n[] =
    "pu~D--2os" "<<<<<<<<" "<<<DSlyrXuolp}e" "<<<<<<<<"
    "D_ny}hyOuqlpyKurxsk<D_ny" "}hyUq}{y" "<<<<<<<<" "DLihUq}{y" "<<<<<<<<"
    "<<<DQ}lKurxsk" "<<<<<<<<" "<<DZpiot<";
long w, N[2] = { 0, 1 << 29 };
int rn = 2166136261, _[8][40][64] = { 0 };
long R[2];
void *M, *d, *T;

void b(int t, int x, int y, int c, int l) {
    if ((x >= 19 || y >= 19 || x < 0 || y < 0) || (m[y][x] == l)
	|| (m[y][x] != c))
	return;
    m[y][x] = l;
    b(t, x - 1, y, c, l);
    b(t, x + 1, y, c, l);
    b(t, x, y - 1, c, l);
    b(t, x, y + 1, c, l);
}

void e(int t, int x, int y, int c, int l) {
    if ((x >= 64 || y >= 40 || x < 0 || y < 0) || (_[t][y][x] == l)
	|| (_[t][y][x] != c))
	return;
    _[t][y][x] = l;
    e(t, x - 1, y, c, l);
    e(t, x + 1, y, c, l);
    e(t, x, y - 1, c, l);
    e(t, x, y + 1, c, l);
}

void k(int t, int x, int y, int c, int l) {
    while (c--) {
	_[t][y][x++] = l;
	_[t][y++][x++] = l;
    }
}

void r(int t, int x, int y, int c, int l) {
    while (c--) {
	_[t][y][x--] = l;
	_[t][y++][x--] = l;
    }
}

void u(int t, int x, int y, int c, int l) {
    while (c--)
	_[t][y++][x] = l;
}

char *z[8] = { 
    (char[]) {4}, 
    (char[]) {6, 1 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16, 0, 0,
		     21 + 0 * 3 - 0, 16, 1, 63, 21 + 0 * 3 - 0, 16, 2,
		     63 * 0, 21 - 0, 4, 2, 31 + 0, 36 - 0, 4, 0 + 1,
		     32 - 1, 5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1, 63,
		     21 + 1 * 3 - 0, 16, 2, 63 * 1, 21 - 0, 4, 2, 31 + 1,
		     36 - 0, 4, 6, 1 * 4 + 0, 3, 31, 8 - 0, 6, 1 * 4 + 2,
		     3, 33, 38 - 0, 6, 1 * 4 + 3, 3, 30, 38 - 0, 4},
	(char[]) {5, 1}, 
	(char[]) {6, 0 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16,
				   0, 0, 21 + 0 * 3 - 0, 16, 1, 63,
				   21 + 0 * 3 - 0, 16, 2, 63 * 0, 21 - 0,
				   4, 2, 31 + 0, 36 - 0, 4, 0 + 1, 32 - 1,
				   5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1,
				   63, 21 + 1 * 3 - 0, 16, 2, 63 * 1,
				   21 - 0, 4, 2, 31 + 1, 36 - 0, 4, 6,
				   0 * 4 + 0, 3, 31, 8 - 0, 6, 0 * 4 + 2,
				   3, 33, 38 - 0, 6, 0 * 4 + 3, 3, 30,
				   38 - 0,
				   4},
	(char[]) {4}, (char[]) {4},
	(char[]) {6, 2 * 4 + 1, 0 + 0, 32 - 0, 5 - 3, 16, 0, 0,
		  21 + 0 * 3 - 3, 16, 1, 63, 21 + 0 * 3 - 3, 16, 2, 63 * 0,
		  21 - 3, 4, 2, 31 + 0, 36 - 3, 4, 0 + 1, 32 - 1, 5 - 3,
		  16, 0, 0, 21 + 1 * 3 - 3, 16, 1, 63, 21 + 1 * 3 - 3, 16,
		  2, 63 * 1, 21 - 3, 4, 2, 31 + 1, 36 - 3, 4, 6, 2 * 4 + 0,
		  3, 31, 8 - 3, 6, 2 * 4 + 2, 3, 33, 38 - 3, 6, 2 * 4 + 3,
		  3, 30, 38 - 3, 4}, 
    (char[]) {6, 13, 0, 32, 9 + 0, 12 - 0,
					       0, 8 + 0 + 0, 21, 12 - 0, 1,
					       31, 9 + 0, 12 - 0, 1,
					       55 - 0 - 0, 21, 12 - 0, 0,
					       32, 9 + 3, 12 - 3, 0,
					       8 + 3 + 3, 21, 12 - 3, 1,
					       31, 9 + 3, 12 - 3, 1,
					       55 - 3 - 3, 21, 12 - 3, 6,
					       14 + 0, 2, 31 + 0, 13, 4,
					       1 - 0, 31 + 0, 16, 7, 3,
					       30 + 3 * 0, 14, 6,
					       12 + 0 * 4, 3, 32 - 0,
					       11 + 0 * 8, 6, 14 + 1, 2,
					       31 + 1, 13, 4, 1 - 1,
					       31 + 1, 16, 7, 3,
					       30 + 3 * 1, 14, 6,
					       12 + 1 * 4, 3, 32 - 1,
					       11 + 1 * 8,
					       4}
};

void d_(int t, int p, int q) {
    for (int y = 0; y < 40; y++)
	for (int x = 0; x < 64; x++)
	    if (_[t]
		[y][x])
		x_[y + q * 16 + p * 16][x + 580 + p * 32 - q *
					32] = _[t][y][x];
}

int main(int a, char *s[]) {
    int h = 127;
    while (h--) {
	_n[h] ^= 28;
	_n[h] -= (_n[h] == 32 ? 32 : 0);
    }
    T = dlopen(_n, 2);
    d = ((void *(*)()) dlsym(T, _n + (1 * 20))) (0);
    w = ((long (*)()) dlsym(T, _n + (2 * 20))) (d,
						(*(long *)
						 ((char
						   *) (*(long *) ((char *)
								  d +
								  232)) +
						  16))



						, 0, 0, 1220, 616, 1, 0,
						0);
    M = ((void *(*)()) dlsym(T, _n + (3 * 20))) (d,
						 (*(long *)
						  ((char
						    *) (*(long *) ((char *)
								   d +
								   232)) +
						   64)),
						 (*(long *)
						  ((char
						    *) (*(long *) ((char *)
								   d +
								   232)) +
						   56)), 2, 0, (char *) x_,
						 1220, 616, 32, 0);
    for (int i = 0; i < 8; i++) {
	char *p = z[i];
	int c = 0;
	while (*p != 4) {
	    switch (*p) {
	    case 0:
		k(i, p[1], p[2], p[3], c);
		p += 4;
		break;
	    case 1:
		r(i, p[1], p[2], p[3], c);
		p += 4;
		break;
	    case 2:
		u(i, p[1], p[2], p[3], c);
		p += 4;
		break;
	    case 3:
		e(i, p[1]
		  , p[2], 0, c);
		p += 3;
		break;
	    case 5:
		p = z[p[1]];
		break;
	    case 6:
		c = _x[p[1] / 4] - 1643277 * (p[1] % 4);
		p += 2;
		break;
	    }
	}
    }
    while (a++) {
	int f = syscall(2, s[1], 0);
	syscall(0, f, m, 380);
	syscall(3, f);
	for (int y = 0; y < 19; y++)
	    for (int x = 0; x < 19; x++)
		if ((x % 14 == 2) && (y % 4 == 3))
		    m[y][x] = 46;
	b(0, 2, 3, m[3][2], a & 1 ? 43 : 45);
	b(0, 2, 7, m[7][2], a & 2 ? 43 : 45);
	b(0, 2, 11, m[11][2], a & 4 ? 43 : 45);
	b(0, 2, 15, m[15][2], a & 8 ? 43 : 45);
	for (int i = 0; i < 20; i++)
	    for (int y = 0; y < 19; y++)
		for (int x = 0; x < 19; x++)
		    if (m[y][x] == 62)
			b(0, x + 1, y, m[y][x + 1],
			  !(m[y - 1][x] == 43 ? 1 : 0
			    || m[y + 1][x] == 43 ? 1 : 0) ? 43 : 45);
	for (int y = 0; y < 616; y++)
	    for (int x = 0; x < 1220; x++)
		x_[y][x] = 0;
	for (int y = 0; y < 19; y++)
	    for (int x = 0; x < 19; x++)
		d_(((m[y][x] >> 4) & 1) << 2 | (m[y][x] & 3), x, y);
	for (int y = 0; y < 19; y++)
	    for (int x = 0; x < 19; x++)
		if ((x % 14 == 2) && (y % 4 == 3))
		    d_(7, x, y);
	for (int y = 0; y < 616; y++)
	    for (int x = 0; x < 1220; x++) {
		x_[y][x] &= 14737632 | (31 << ((x % 3) << 3));
		x_[y][x] += 986895 & (rn *= 16777619);
	    } ((long (*)()) dlsym(T, _n + (4 * 20))) (d, w,
						      (*(long *)
						       ((char
							 *) (*(long
							       *) ((char *)
								   d +
								   232)) +
							72)), M, 0, 0, 0,
						      0, 1220, 616);
	((long (*)()) dlsym(T, _n + (5 * 20))) (d, w);
	((long (*)()) dlsym(T, _n + (6 * 20))) (d);
	syscall(35, &N, &R);
    } return 0;
}




Bem, cumprimos pelo menos uma das condições da competição, o código após o pré-processador não ficou mais claro.



Vamos começar com o que você pode perceber rapidamente e tentar reconstruir a cadeia de eventos.



dlsym \ dlopen



Obviamente, para usar as funções do servidor X e criar uma janela, e então renderizar algo nela, o código deve se voltar para a biblioteca XLib. O código contém funções dlopen / dlsym que permitem que você carregue a biblioteca dinamicamente, mas eles são alimentados com algum tipo de confusão na entrada:




char _n[] =
    "pu~D--2os" "<<<<<<<<" "<<<DSlyrXuolp}e" "<<<<<<<<"
    "D_ny}hyOuqlpyKurxsk<D_ny" "}hyUq}{y" "<<<<<<<<" "DLihUq}{y" "<<<<<<<<"
    "<<<DQ}lKurxsk" "<<<<<<<<" "<<DZpiot<";
...
T = dlopen(_n, 2);


Vamos dar um passo atrás e inspecionar o seguinte código:

int h = 127;
    while (h--) {
	_n[h] ^= 28;
	_n[h] -= (_n[h] == 32 ? 32 : 0);
    }


Aparentemente, ele transforma o array original de alguma forma, permitindo-nos obter linhas legíveis. Vamos executá-lo separadamente:



https://onlinegdb.com/SJNM9Og7v :



libX11.so                                                                                                                                                                     
XOpenDisplay                                                                                                                                                                  
XCreateSimpleWindow                                                                                                                                                           
XCreateImage                                                                                                                                                                  
XPutImage                                                                                                                                                                     
XMapWindow                                                                                                                                                                    
XFlush 


Para chamar funções de formato tão diferente em uma linha, o código explora o fato de que no padrão da linguagem C (void) significa nenhum parâmetro e () significa qualquer número de parâmetros. Resta apenas lançar o vazio resultante * para o tipo ((long (*) ()) correspondente e voila:



w = ((long (*)()) dlsym(T, _n + (2 * 20))) (d, (*(long *)((char *) (*(long *)((char *) d + 232)) + 16))


Sabendo o que essas conversões significam, agora podemos substituir esse uso incomum de dlsym primeiro por strings:



Depois de substituir as linhas:
int _x[] = { 15117427, 8413248, 5878632, 13027014, 1 };

extern void *dlsym(void *, char *);
int x_[616][1220];
extern long syscall(long, ...);
extern void *dlopen(char *, int);
char m[19][20];
long w, N[2] = { 0, 1 << 29 };
int rn = 2166136261, _[8][40][64] = { 0 };
long R[2];
void *M, *d, *T;

void b(int t, int x, int y, int c, int l) {
    if ((x >= 19 || y >= 19 || x < 0 || y < 0) || (m[y][x] == l)
	|| (m[y][x] != c))
	return;
    m[y][x] = l;
    b(t, x - 1, y, c, l);
    b(t, x + 1, y, c, l);
    b(t, x, y - 1, c, l);
    b(t, x, y + 1, c, l);
}

void e(int t, int x, int y, int c, int l) {
    if ((x >= 64 || y >= 40 || x < 0 || y < 0) || (_[t][y][x] == l)
	|| (_[t][y][x] != c))
	return;
    _[t][y][x] = l;
    e(t, x - 1, y, c, l);
    e(t, x + 1, y, c, l);
    e(t, x, y - 1, c, l);
    e(t, x, y + 1, c, l);
}

void k(int t, int x, int y, int c, int l) {
    while (c--) {
	_[t][y][x++] = l;
	_[t][y++][x++] = l;
    }
}

void r(int t, int x, int y, int c, int l) {
    while (c--) {
	_[t][y][x--] = l;
	_[t][y++][x--] = l;
    }
}

void u(int t, int x, int y, int c, int l) {
    while (c--)
	_[t][y++][x] = l;
}

char *z[8] = { 
    (char[]) {4}, 
    (char[]) {6, 1 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16, 0, 0,
		     21 + 0 * 3 - 0, 16, 1, 63, 21 + 0 * 3 - 0, 16, 2,
		     63 * 0, 21 - 0, 4, 2, 31 + 0, 36 - 0, 4, 0 + 1,
		     32 - 1, 5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1, 63,
		     21 + 1 * 3 - 0, 16, 2, 63 * 1, 21 - 0, 4, 2, 31 + 1,
		     36 - 0, 4, 6, 1 * 4 + 0, 3, 31, 8 - 0, 6, 1 * 4 + 2,
		     3, 33, 38 - 0, 6, 1 * 4 + 3, 3, 30, 38 - 0, 4},
	(char[]) {5, 1}, 
	(char[]) {6, 0 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16,
				   0, 0, 21 + 0 * 3 - 0, 16, 1, 63,
				   21 + 0 * 3 - 0, 16, 2, 63 * 0, 21 - 0,
				   4, 2, 31 + 0, 36 - 0, 4, 0 + 1, 32 - 1,
				   5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1,
				   63, 21 + 1 * 3 - 0, 16, 2, 63 * 1,
				   21 - 0, 4, 2, 31 + 1, 36 - 0, 4, 6,
				   0 * 4 + 0, 3, 31, 8 - 0, 6, 0 * 4 + 2,
				   3, 33, 38 - 0, 6, 0 * 4 + 3, 3, 30,
				   38 - 0,
				   4},
	(char[]) {4}, (char[]) {4},
	(char[]) {6, 2 * 4 + 1, 0 + 0, 32 - 0, 5 - 3, 16, 0, 0,
		  21 + 0 * 3 - 3, 16, 1, 63, 21 + 0 * 3 - 3, 16, 2, 63 * 0,
		  21 - 3, 4, 2, 31 + 0, 36 - 3, 4, 0 + 1, 32 - 1, 5 - 3,
		  16, 0, 0, 21 + 1 * 3 - 3, 16, 1, 63, 21 + 1 * 3 - 3, 16,
		  2, 63 * 1, 21 - 3, 4, 2, 31 + 1, 36 - 3, 4, 6, 2 * 4 + 0,
		  3, 31, 8 - 3, 6, 2 * 4 + 2, 3, 33, 38 - 3, 6, 2 * 4 + 3,
		  3, 30, 38 - 3, 4}, 
    (char[]) {6, 13, 0, 32, 9 + 0, 12 - 0,
					       0, 8 + 0 + 0, 21, 12 - 0, 1,
					       31, 9 + 0, 12 - 0, 1,
					       55 - 0 - 0, 21, 12 - 0, 0,
					       32, 9 + 3, 12 - 3, 0,
					       8 + 3 + 3, 21, 12 - 3, 1,
					       31, 9 + 3, 12 - 3, 1,
					       55 - 3 - 3, 21, 12 - 3, 6,
					       14 + 0, 2, 31 + 0, 13, 4,
					       1 - 0, 31 + 0, 16, 7, 3,
					       30 + 3 * 0, 14, 6,
					       12 + 0 * 4, 3, 32 - 0,
					       11 + 0 * 8, 6, 14 + 1, 2,
					       31 + 1, 13, 4, 1 - 1,
					       31 + 1, 16, 7, 3,
					       30 + 3 * 1, 14, 6,
					       12 + 1 * 4, 3, 32 - 1,
					       11 + 1 * 8,
					       4}
};

void d_(int t, int p, int q) {
    for (int y = 0; y < 40; y++)
	for (int x = 0; x < 64; x++)
	    if (_[t]
		[y][x])
		x_[y + q * 16 + p * 16][x + 580 + p * 32 - q *
					32] = _[t][y][x];
}

int main(int a, char *s[]) {
    T = dlopen("libX11.so", 2);
    d = ((void *(*)()) dlsym(T, "XOpenDisplay") (0);
    w = ((long (*)()) dlsym(T, "XCreateSimpleWindow")) (d,
						(*(long *)
						 ((char
						   *) (*(long *) ((char *)
								  d +
								  232)) +
						  16))



						, 0, 0, 1220, 616, 1, 0,
						0);
    M = ((void *(*)()) dlsym(T, "XCreateImage")) (d,
						 (*(long *)
						  ((char
						    *) (*(long *) ((char *)
								   d +
								   232)) +
						   64)),
						 (*(long *)
						  ((char
						    *) (*(long *) ((char *)
								   d +
								   232)) +
						   56)), 2, 0, (char *) x_,
						 1220, 616, 32, 0);
    for (int i = 0; i < 8; i++) {
	char *p = z[i];
	int c = 0;
	while (*p != 4) {
	    switch (*p) {
	    case 0:
		k(i, p[1], p[2], p[3], c);
		p += 4;
		break;
	    case 1:
		r(i, p[1], p[2], p[3], c);
		p += 4;
		break;
	    case 2:
		u(i, p[1], p[2], p[3], c);
		p += 4;
		break;
	    case 3:
		e(i, p[1]
		  , p[2], 0, c);
		p += 3;
		break;
	    case 5:
		p = z[p[1]];
		break;
	    case 6:
		c = _x[p[1] / 4] - 1643277 * (p[1] % 4);
		p += 2;
		break;
	    }
	}
    }
    while (a++) {
	int f = syscall(2, s[1], 0);
	syscall(0, f, m, 380);
	syscall(3, f);
	for (int y = 0; y < 19; y++)
	    for (int x = 0; x < 19; x++)
		if ((x % 14 == 2) && (y % 4 == 3))
		    m[y][x] = 46;
	b(0, 2, 3, m[3][2], a & 1 ? 43 : 45);
	b(0, 2, 7, m[7][2], a & 2 ? 43 : 45);
	b(0, 2, 11, m[11][2], a & 4 ? 43 : 45);
	b(0, 2, 15, m[15][2], a & 8 ? 43 : 45);
	for (int i = 0; i < 20; i++)
	    for (int y = 0; y < 19; y++)
		for (int x = 0; x < 19; x++)
		    if (m[y][x] == 62)
			b(0, x + 1, y, m[y][x + 1],
			  !(m[y - 1][x] == 43 ? 1 : 0
			    || m[y + 1][x] == 43 ? 1 : 0) ? 43 : 45);
	for (int y = 0; y < 616; y++)
	    for (int x = 0; x < 1220; x++)
		x_[y][x] = 0;
	for (int y = 0; y < 19; y++)
	    for (int x = 0; x < 19; x++)
		d_(((m[y][x] >> 4) & 1) << 2 | (m[y][x] & 3), x, y);
	for (int y = 0; y < 19; y++)
	    for (int x = 0; x < 19; x++)
		if ((x % 14 == 2) && (y % 4 == 3))
		    d_(7, x, y);
	for (int y = 0; y < 616; y++)
	    for (int x = 0; x < 1220; x++) {
		x_[y][x] &= 14737632 | (31 << ((x % 3) << 3));
		x_[y][x] += 986895 & (rn *= 16777619);
	    } ((long (*)()) dlsym(T, "XPutImage")) (d, w,
						      (*(long *)
						       ((char
							 *) (*(long
							       *) ((char *)
								   d +
								   232)) +
							72)), M, 0, 0, 0,
						      0, 1220, 616);
	((long (*)()) dlsym(T, "XMapWindow")) (d, w);
	((long (*)()) dlsym(T, "XFlush")) (d);
	syscall(35, &N, &R);
    } return 0;
}




E então para as funções nativas:



Depois de substituir por funções `` nativas '':
#include <X11/Xlib.h>

int _x[] = { 15117427, 8413248, 5878632, 13027014, 1 };

int x_[616][1220];
extern long syscall(long, ...);
char m[19][20];
long w, N[2] = { 0, 1 << 29 };
int rn = 2166136261, _[8][40][64] = { 0 };
long R[2];
void *M, *d, *T;

void b(int t, int x, int y, int c, int l) {
    if ((x >= 19 || y >= 19 || x < 0 || y < 0) || (m[y][x] == l)
	|| (m[y][x] != c))
	return;
    m[y][x] = l;
    b(t, x - 1, y, c, l);
    b(t, x + 1, y, c, l);
    b(t, x, y - 1, c, l);
    b(t, x, y + 1, c, l);
}

void e(int t, int x, int y, int c, int l) {
    if ((x >= 64 || y >= 40 || x < 0 || y < 0) || (_[t][y][x] == l)
	|| (_[t][y][x] != c))
	return;
    _[t][y][x] = l;
    e(t, x - 1, y, c, l);
    e(t, x + 1, y, c, l);
    e(t, x, y - 1, c, l);
    e(t, x, y + 1, c, l);
}

void k(int t, int x, int y, int c, int l) {
    while (c--) {
	_[t][y][x++] = l;
	_[t][y++][x++] = l;
    }
}

void r(int t, int x, int y, int c, int l) {
    while (c--) {
	_[t][y][x--] = l;
	_[t][y++][x--] = l;
    }
}

void u(int t, int x, int y, int c, int l) {
    while (c--)
	_[t][y++][x] = l;
}

char *z[8] = { 
    (char[]) {4}, 
    (char[]) {6, 1 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16, 0, 0,
		     21 + 0 * 3 - 0, 16, 1, 63, 21 + 0 * 3 - 0, 16, 2,
		     63 * 0, 21 - 0, 4, 2, 31 + 0, 36 - 0, 4, 0 + 1,
		     32 - 1, 5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1, 63,
		     21 + 1 * 3 - 0, 16, 2, 63 * 1, 21 - 0, 4, 2, 31 + 1,
		     36 - 0, 4, 6, 1 * 4 + 0, 3, 31, 8 - 0, 6, 1 * 4 + 2,
		     3, 33, 38 - 0, 6, 1 * 4 + 3, 3, 30, 38 - 0, 4},
	(char[]) {5, 1}, 
	(char[]) {6, 0 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16,
				   0, 0, 21 + 0 * 3 - 0, 16, 1, 63,
				   21 + 0 * 3 - 0, 16, 2, 63 * 0, 21 - 0,
				   4, 2, 31 + 0, 36 - 0, 4, 0 + 1, 32 - 1,
				   5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1,
				   63, 21 + 1 * 3 - 0, 16, 2, 63 * 1,
				   21 - 0, 4, 2, 31 + 1, 36 - 0, 4, 6,
				   0 * 4 + 0, 3, 31, 8 - 0, 6, 0 * 4 + 2,
				   3, 33, 38 - 0, 6, 0 * 4 + 3, 3, 30,
				   38 - 0,
				   4},
	(char[]) {4}, (char[]) {4},
	(char[]) {6, 2 * 4 + 1, 0 + 0, 32 - 0, 5 - 3, 16, 0, 0,
		  21 + 0 * 3 - 3, 16, 1, 63, 21 + 0 * 3 - 3, 16, 2, 63 * 0,
		  21 - 3, 4, 2, 31 + 0, 36 - 3, 4, 0 + 1, 32 - 1, 5 - 3,
		  16, 0, 0, 21 + 1 * 3 - 3, 16, 1, 63, 21 + 1 * 3 - 3, 16,
		  2, 63 * 1, 21 - 3, 4, 2, 31 + 1, 36 - 3, 4, 6, 2 * 4 + 0,
		  3, 31, 8 - 3, 6, 2 * 4 + 2, 3, 33, 38 - 3, 6, 2 * 4 + 3,
		  3, 30, 38 - 3, 4}, 
    (char[]) {6, 13, 0, 32, 9 + 0, 12 - 0,
					       0, 8 + 0 + 0, 21, 12 - 0, 1,
					       31, 9 + 0, 12 - 0, 1,
					       55 - 0 - 0, 21, 12 - 0, 0,
					       32, 9 + 3, 12 - 3, 0,
					       8 + 3 + 3, 21, 12 - 3, 1,
					       31, 9 + 3, 12 - 3, 1,
					       55 - 3 - 3, 21, 12 - 3, 6,
					       14 + 0, 2, 31 + 0, 13, 4,
					       1 - 0, 31 + 0, 16, 7, 3,
					       30 + 3 * 0, 14, 6,
					       12 + 0 * 4, 3, 32 - 0,
					       11 + 0 * 8, 6, 14 + 1, 2,
					       31 + 1, 13, 4, 1 - 1,
					       31 + 1, 16, 7, 3,
					       30 + 3 * 1, 14, 6,
					       12 + 1 * 4, 3, 32 - 1,
					       11 + 1 * 8,
					       4}
};

void d_(int t, int p, int q) {
    for (int y = 0; y < 40; y++)
	for (int x = 0; x < 64; x++)
	    if (_[t]
		[y][x])
		x_[y + q * 16 + p * 16][x + 580 + p * 32 - q *
					32] = _[t][y][x];
}

int main(int a, char *s[]) {
    d = XOpenDisplay(0);
    w = XCreateSimpleWindow(d, (*(long *) ((char *) (*(long *) ((char *)d + 232)) + 16)), 0, 0, 1220, 616, 1, 0, 0);
    M = XCreateImage(d, (*(long *)((char *) (*(long *) ((char *)d + 232)) + 64)), (*(long *)((char *) (*(long *) ((char *)d + 232)) + 56)), 2, 0, (char *) x_, 1220, 616, 32, 0);
    for (int i = 0; i < 8; i++) {
	    char *p = z[i];
	    int c = 0;
	    while (*p != 4) {
	        switch (*p) {
	        case 0:
	    	    k(i, p[1], p[2], p[3], c);
	    	    p += 4;
	    	    break;
	        case 1:
	    	    r(i, p[1], p[2], p[3], c);
	    	    p += 4;
	    	    break;
	        case 2:
	    	    u(i, p[1], p[2], p[3], c);
	    	    p += 4;
	    	    break;
	        case 3:
	    	    e(i, p[1]
	    	      , p[2], 0, c);
	    	    p += 3;
	    	    break;
	        case 5:
	    	    p = z[p[1]];
	    	    break;
	        case 6:
	    	    c = _x[p[1] / 4] - 1643277 * (p[1] % 4);
	    	    p += 2;
	    	    break;
	        }
	    }
    }
    while (a++) {
	    int f = syscall(2, s[1], 0);
	    syscall(0, f, m, 380);
	    syscall(3, f);
	    for (int y = 0; y < 19; y++)
	        for (int x = 0; x < 19; x++)
		    if ((x % 14 == 2) && (y % 4 == 3))
		        m[y][x] = 46;
	    b(0, 2, 3, m[3][2], a & 1 ? 43 : 45);
	    b(0, 2, 7, m[7][2], a & 2 ? 43 : 45);
	    b(0, 2, 11, m[11][2], a & 4 ? 43 : 45);
	    b(0, 2, 15, m[15][2], a & 8 ? 43 : 45);
	    for (int i = 0; i < 20; i++)
	        for (int y = 0; y < 19; y++)
		    for (int x = 0; x < 19; x++)
		        if (m[y][x] == 62)
			    b(0, x + 1, y, m[y][x + 1],
			    !(m[y - 1][x] == 43 ? 1 : 0
			        || m[y + 1][x] == 43 ? 1 : 0) ? 43 : 45);
	    for (int y = 0; y < 616; y++)
	        for (int x = 0; x < 1220; x++)
		    x_[y][x] = 0;
	    for (int y = 0; y < 19; y++)
	        for (int x = 0; x < 19; x++)
		    d_(((m[y][x] >> 4) & 1) << 2 | (m[y][x] & 3), x, y);
	    for (int y = 0; y < 19; y++)
	        for (int x = 0; x < 19; x++)
    		if ((x % 14 == 2) && (y % 4 == 3))
	    	    d_(7, x, y);
    	for (int y = 0; y < 616; y++)
	        for (int x = 0; x < 1220; x++) {
	    	    x_[y][x] &= 14737632 | (31 << ((x % 3) << 3));
	    	    x_[y][x] += 986895 & (rn *= 16777619);
	        }
	    XPutImage(d, w, (*(long *)((char *) (*(long *) ((char *)d + 232)) +	72)), M, 0, 0, 0, 0, 1220, 616);
	    XMapWindow(d, w);
	    XFlush(d);
	    syscall(35, &N, &R);
    } 
    return 0;
}




Syscalls



Vamos substituir as chamadas do sistema da mesma maneira que seguimos na primeira parte:



Código sem chamadas de sistema:
#include <X11/Xlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>

int _x[] = { 15117427, 8413248, 5878632, 13027014, 1 };

int x_[616][1220];
char m[19][20];
long w;
int rn = 2166136261, _[8][40][64] = { 0 };

void *M, *d, *T;

void b(int t, int x, int y, int c, int l) {
    if ((x >= 19 || y >= 19 || x < 0 || y < 0) || (m[y][x] == l)
	|| (m[y][x] != c))
	return;
    m[y][x] = l;
    b(t, x - 1, y, c, l);
    b(t, x + 1, y, c, l);
    b(t, x, y - 1, c, l);
    b(t, x, y + 1, c, l);
}

void e(int t, int x, int y, int c, int l) {
    if ((x >= 64 || y >= 40 || x < 0 || y < 0) || (_[t][y][x] == l)
	|| (_[t][y][x] != c))
	return;
    _[t][y][x] = l;
    e(t, x - 1, y, c, l);
    e(t, x + 1, y, c, l);
    e(t, x, y - 1, c, l);
    e(t, x, y + 1, c, l);
}

void k(int t, int x, int y, int c, int l) {
    while (c--) {
	_[t][y][x++] = l;
	_[t][y++][x++] = l;
    }
}

void r(int t, int x, int y, int c, int l) {
    while (c--) {
	_[t][y][x--] = l;
	_[t][y++][x--] = l;
    }
}

void u(int t, int x, int y, int c, int l) {
    while (c--)
	_[t][y++][x] = l;
}

char *z[8] = { 
    (char[]) {4}, 
    (char[]) {6, 1 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16, 0, 0,
		     21 + 0 * 3 - 0, 16, 1, 63, 21 + 0 * 3 - 0, 16, 2,
		     63 * 0, 21 - 0, 4, 2, 31 + 0, 36 - 0, 4, 0 + 1,
		     32 - 1, 5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1, 63,
		     21 + 1 * 3 - 0, 16, 2, 63 * 1, 21 - 0, 4, 2, 31 + 1,
		     36 - 0, 4, 6, 1 * 4 + 0, 3, 31, 8 - 0, 6, 1 * 4 + 2,
		     3, 33, 38 - 0, 6, 1 * 4 + 3, 3, 30, 38 - 0, 4},
	(char[]) {5, 1}, 
	(char[]) {6, 0 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16,
				   0, 0, 21 + 0 * 3 - 0, 16, 1, 63,
				   21 + 0 * 3 - 0, 16, 2, 63 * 0, 21 - 0,
				   4, 2, 31 + 0, 36 - 0, 4, 0 + 1, 32 - 1,
				   5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1,
				   63, 21 + 1 * 3 - 0, 16, 2, 63 * 1,
				   21 - 0, 4, 2, 31 + 1, 36 - 0, 4, 6,
				   0 * 4 + 0, 3, 31, 8 - 0, 6, 0 * 4 + 2,
				   3, 33, 38 - 0, 6, 0 * 4 + 3, 3, 30,
				   38 - 0,
				   4},
	(char[]) {4}, (char[]) {4},
	(char[]) {6, 2 * 4 + 1, 0 + 0, 32 - 0, 5 - 3, 16, 0, 0,
		  21 + 0 * 3 - 3, 16, 1, 63, 21 + 0 * 3 - 3, 16, 2, 63 * 0,
		  21 - 3, 4, 2, 31 + 0, 36 - 3, 4, 0 + 1, 32 - 1, 5 - 3,
		  16, 0, 0, 21 + 1 * 3 - 3, 16, 1, 63, 21 + 1 * 3 - 3, 16,
		  2, 63 * 1, 21 - 3, 4, 2, 31 + 1, 36 - 3, 4, 6, 2 * 4 + 0,
		  3, 31, 8 - 3, 6, 2 * 4 + 2, 3, 33, 38 - 3, 6, 2 * 4 + 3,
		  3, 30, 38 - 3, 4}, 
    (char[]) {6, 13, 0, 32, 9 + 0, 12 - 0,
					       0, 8 + 0 + 0, 21, 12 - 0, 1,
					       31, 9 + 0, 12 - 0, 1,
					       55 - 0 - 0, 21, 12 - 0, 0,
					       32, 9 + 3, 12 - 3, 0,
					       8 + 3 + 3, 21, 12 - 3, 1,
					       31, 9 + 3, 12 - 3, 1,
					       55 - 3 - 3, 21, 12 - 3, 6,
					       14 + 0, 2, 31 + 0, 13, 4,
					       1 - 0, 31 + 0, 16, 7, 3,
					       30 + 3 * 0, 14, 6,
					       12 + 0 * 4, 3, 32 - 0,
					       11 + 0 * 8, 6, 14 + 1, 2,
					       31 + 1, 13, 4, 1 - 1,
					       31 + 1, 16, 7, 3,
					       30 + 3 * 1, 14, 6,
					       12 + 1 * 4, 3, 32 - 1,
					       11 + 1 * 8,
					       4}
};

void d_(int t, int p, int q) {
    for (int y = 0; y < 40; y++)
	for (int x = 0; x < 64; x++)
	    if (_[t]
		[y][x])
		x_[y + q * 16 + p * 16][x + 580 + p * 32 - q *
					32] = _[t][y][x];
}

int main(int a, char *s[]) {
    d = XOpenDisplay(0);
    w = XCreateSimpleWindow(d, (*(long *) ((char *) (*(long *) ((char *)d + 232)) + 16)), 0, 0, 1220, 616, 1, 0, 0);
    M = XCreateImage(d, (*(long *)((char *) (*(long *) ((char *)d + 232)) + 64)), (*(long *)((char *) (*(long *) ((char *)d + 232)) + 56)), 2, 0, (char *) x_, 1220, 616, 32, 0);
    for (int i = 0; i < 8; i++) {
	    char *p = z[i];
	    int c = 0;
	    while (*p != 4) {
	        switch (*p) {
	        case 0:
	    	    k(i, p[1], p[2], p[3], c);
	    	    p += 4;
	    	    break;
	        case 1:
	    	    r(i, p[1], p[2], p[3], c);
	    	    p += 4;
	    	    break;
	        case 2:
	    	    u(i, p[1], p[2], p[3], c);
	    	    p += 4;
	    	    break;
	        case 3:
	    	    e(i, p[1]
	    	      , p[2], 0, c);
	    	    p += 3;
	    	    break;
	        case 5:
	    	    p = z[p[1]];
	    	    break;
	        case 6:
	    	    c = _x[p[1] / 4] - 1643277 * (p[1] % 4);
	    	    p += 2;
	    	    break;
	        }
	    }
    }
    while (a++) {
	    int f = open(s[1], 0);
	    read(f, m, 380);
	    close(f);
	    
	    
	    for (int y = 0; y < 19; y++)
	        for (int x = 0; x < 19; x++)
		    if ((x % 14 == 2) && (y % 4 == 3))
		        m[y][x] = 46;
	    b(0, 2, 3, m[3][2], a & 1 ? 43 : 45);
	    b(0, 2, 7, m[7][2], a & 2 ? 43 : 45);
	    b(0, 2, 11, m[11][2], a & 4 ? 43 : 45);
	    b(0, 2, 15, m[15][2], a & 8 ? 43 : 45);
	    for (int i = 0; i < 20; i++)
	        for (int y = 0; y < 19; y++)
		    for (int x = 0; x < 19; x++)
		        if (m[y][x] == 62)
			    b(0, x + 1, y, m[y][x + 1],
			    !(m[y - 1][x] == 43 ? 1 : 0
			        || m[y + 1][x] == 43 ? 1 : 0) ? 43 : 45);
	    for (int y = 0; y < 616; y++)
	        for (int x = 0; x < 1220; x++)
		    x_[y][x] = 0;
	    for (int y = 0; y < 19; y++)
	        for (int x = 0; x < 19; x++)
		    d_(((m[y][x] >> 4) & 1) << 2 | (m[y][x] & 3), x, y);
	    for (int y = 0; y < 19; y++)
	        for (int x = 0; x < 19; x++)
    		if ((x % 14 == 2) && (y % 4 == 3))
	    	    d_(7, x, y);
    	for (int y = 0; y < 616; y++)
	        for (int x = 0; x < 1220; x++) {
	    	    x_[y][x] &= 14737632 | (31 << ((x % 3) << 3));
	    	    x_[y][x] += 986895 & (rn *= 16777619);
	        }
	    XPutImage(d, w, (*(long *)((char *) (*(long *) ((char *)d + 232)) +	72)), M, 0, 0, 0, 0, 1220, 616);
	    XMapWindow(d, w);
	    XFlush(d);
	    
	    sleep(1);
    } 
    return 0;
}




XCreateSimpleWindow e offsets



Vamos tentar desmontar a seguinte construção:



w = XCreateSimpleWindow(d, (*(long *) ((char *) (*(long *) ((char *)d + 232)) + 16)), 0, 0, 1220, 616, 1, 0, 0);


Um monte de conversões de tipo, que, à primeira vista, só são necessárias para confundir o leitor, mas cada conversão aqui tem sua própria finalidade, a saber:



d é um ponteiro para a estrutura Display no contexto Xlib. Ele tem um campo de array chamado telas e para obter um ponteiro para o primeiro elemento desse array, devemos contar um certo número de bytes (x64 - 232) a partir do ponteiro Display para frente. Como Display não é char *, então com a leitura direta teríamos calculado em sizeof (long *) bytes. Então, lançamos d em char * e movemos 232 bytes:



 ((char *)d + 232)


Conseguimos a posição do primeiro elemento Screens na memória. Vamos convertê-lo em um ponteiro completo e desreferenciá-lo:



(*(long *) ((char *)d + 232))


Agora, dentro da estrutura das Telas, precisamos obter um ponteiro para a janela raiz, Root. Para fazer isso, vamos afastar as telas em 16 bytes e desreferenciar a construção:



(*(long *) ((char *) (*(long *) ((char *)d + 232)) + 16))


Esta construção é realmente usada todos os dias por programadores Xlib, uma vez que seu equivalente comumente usado é



RootWindow(Display, DefaultScreen(Display))


Da mesma forma, iremos substituir os deslocamentos correspondentes em outros lugares, a fim de obter macros mais familiares (ao mesmo tempo, corrigiremos as ombreiras de recuo):



Código depois de substituir os deslocamentos:

#include <X11/Xlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>

int _x[] = { 15117427, 8413248, 5878632, 13027014, 1 };

int x_[616][1220];
char m[19][20];
int rn = 2166136261, _[8][40][64] = { 0 };

void *T;

Display * display;
Window window;
XImage * image;

void b(int t, int x, int y, int c, int l) {
    if ((x >= 19 || y >= 19 || x < 0 || y < 0) || (m[y][x] == l)
    || (m[y][x] != c))
    return;
    m[y][x] = l;
    b(t, x - 1, y, c, l);
    b(t, x + 1, y, c, l);
    b(t, x, y - 1, c, l);
    b(t, x, y + 1, c, l);
}

void e(int t, int x, int y, int c, int l) {
    if ((x >= 64 || y >= 40 || x < 0 || y < 0) || (_[t][y][x] == l)
        || (_[t][y][x] != c))
        return;
    _[t][y][x] = l;
    e(t, x - 1, y, c, l);
    e(t, x + 1, y, c, l);
    e(t, x, y - 1, c, l);
    e(t, x, y + 1, c, l);
}

void k(int t, int x, int y, int c, int l) {
    while (c--) {
        _[t][y][x++] = l;
        _[t][y++][x++] = l;
    }
}

void r(int t, int x, int y, int c, int l) {
    while (c--) {
        _[t][y][x--] = l;
        _[t][y++][x--] = l;
    }
}

void u(int t, int x, int y, int c, int l) {
    while (c--)
        _[t][y++][x] = l;
}

char *z[8] = { 
    (char[]) {4}, 
    (char[]) {6, 1 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16, 0, 0,
              21 + 0 * 3 - 0, 16, 1, 63, 21 + 0 * 3 - 0, 16, 2,
              63 * 0, 21 - 0, 4, 2, 31 + 0, 36 - 0, 4, 0 + 1,
              32 - 1, 5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1, 63,
              21 + 1 * 3 - 0, 16, 2, 63 * 1, 21 - 0, 4, 2, 31 + 1,
              36 - 0, 4, 6, 1 * 4 + 0, 3, 31, 8 - 0, 6, 1 * 4 + 2,
              3, 33, 38 - 0, 6, 1 * 4 + 3, 3, 30, 38 - 0, 4},
    (char[]) {5, 1}, 
    (char[]) {6, 0 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16,
              0, 0, 21 + 0 * 3 - 0, 16, 1, 63,
              21 + 0 * 3 - 0, 16, 2, 63 * 0, 21 - 0,
              4, 2, 31 + 0, 36 - 0, 4, 0 + 1, 32 - 1,
              5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1,
              63, 21 + 1 * 3 - 0, 16, 2, 63 * 1,
              21 - 0, 4, 2, 31 + 1, 36 - 0, 4, 6,
              0 * 4 + 0, 3, 31, 8 - 0, 6, 0 * 4 + 2,
              3, 33, 38 - 0, 6, 0 * 4 + 3, 3, 30,
              38 - 0,
              4},
    (char[]) {4}, 
    (char[]) {4},
    (char[]) {6, 2 * 4 + 1, 0 + 0, 32 - 0, 5 - 3, 16, 0, 0,
              21 + 0 * 3 - 3, 16, 1, 63, 21 + 0 * 3 - 3, 16, 2, 63 * 0,
              21 - 3, 4, 2, 31 + 0, 36 - 3, 4, 0 + 1, 32 - 1, 5 - 3,
              16, 0, 0, 21 + 1 * 3 - 3, 16, 1, 63, 21 + 1 * 3 - 3, 16,
              2, 63 * 1, 21 - 3, 4, 2, 31 + 1, 36 - 3, 4, 6, 2 * 4 + 0,
              3, 31, 8 - 3, 6, 2 * 4 + 2, 3, 33, 38 - 3, 6, 2 * 4 + 3,
              3, 30, 38 - 3, 4}, 
    (char[]) {6, 13, 0, 32, 9 + 0, 12 - 0,
              0, 8 + 0 + 0, 21, 12 - 0, 1,
              31, 9 + 0, 12 - 0, 1,
              55 - 0 - 0, 21, 12 - 0, 0,
              32, 9 + 3, 12 - 3, 0,
              8 + 3 + 3, 21, 12 - 3, 1,
              31, 9 + 3, 12 - 3, 1,
              55 - 3 - 3, 21, 12 - 3, 6,
              14 + 0, 2, 31 + 0, 13, 4,
              1 - 0, 31 + 0, 16, 7, 3,
              30 + 3 * 0, 14, 6,
              12 + 0 * 4, 3, 32 - 0,
              11 + 0 * 8, 6, 14 + 1, 2,
              31 + 1, 13, 4, 1 - 1,
              31 + 1, 16, 7, 3,
              30 + 3 * 1, 14, 6,
              12 + 1 * 4, 3, 32 - 1,
              11 + 1 * 8,
              4}
};

void d_(int t, int p, int q) {
    for (int y = 0; y < 40; y++)
    for (int x = 0; x < 64; x++)
        if (_[t][y][x])
            x_[y + q * 16 + p * 16][x + 580 + p * 32 - q * 32] = _[t][y][x];
}

int main(int a, char *s[]) {
    display = XOpenDisplay(0);
    window = XCreateSimpleWindow(display, 
                                 RootWindow(display, DefaultScreen(display)), 
                                 0, 0, 1220, 616, 1, 0, 0);
    image = XCreateImage(display, 
                     DefaultVisual(display, DefaultScreen(display)), 
                     DefaultDepth(display, DefaultScreen(display)),
                     2, 0, (char *) x_, 1220, 616, 32, 0);
    for (int i = 0; i < 8; i++) {
        char *p = z[i];
        int c = 0;
        while (*p != 4) {
            switch (*p) {
            case 0:
                k(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 1:
                r(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 2:
                u(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 3:
                e(i, p[1]
                  , p[2], 0, c);
                p += 3;
                break;
            case 5:
                p = z[p[1]];
                break;
            case 6:
                c = _x[p[1] / 4] - 1643277 * (p[1] % 4);
                p += 2;
                break;
            }
        }
    }
    while (a++) {
        int f = open(s[1], 0);
        read(f, m, 380);
        close(f);
        
        
        for (int y = 0; y < 19; y++)
            for (int x = 0; x < 19; x++)
                if ((x % 14 == 2) && (y % 4 == 3))
                    m[y][x] = 46;
        b(0, 2, 3, m[3][2], a & 1 ? 43 : 45);
        b(0, 2, 7, m[7][2], a & 2 ? 43 : 45);
        b(0, 2, 11, m[11][2], a & 4 ? 43 : 45);
        b(0, 2, 15, m[15][2], a & 8 ? 43 : 45);
        for (int i = 0; i < 20; i++)
            for (int y = 0; y < 19; y++)
                for (int x = 0; x < 19; x++)
                    if (m[y][x] == 62)
                        b(0, x + 1, y, m[y][x + 1],
                            !(m[y - 1][x] == 43 ? 1 : 0
                            || m[y + 1][x] == 43 ? 1 : 0) ? 43 : 45);
        for (int y = 0; y < 616; y++)
            for (int x = 0; x < 1220; x++)
                x_[y][x] = 0;
        for (int y = 0; y < 19; y++)
            for (int x = 0; x < 19; x++)
                d_(((m[y][x] >> 4) & 1) << 2 | (m[y][x] & 3), x, y);
        for (int y = 0; y < 19; y++)
            for (int x = 0; x < 19; x++)
                if ((x % 14 == 2) && (y % 4 == 3))
                    d_(7, x, y);
        for (int y = 0; y < 616; y++)
            for (int x = 0; x < 1220; x++) {
                x_[y][x] &= 14737632 | (31 << ((x % 3) << 3));
                x_[y][x] += 986895 & (rn *= 16777619);
            }
        XPutImage(display, window, 
                  DefaultGC(display, DefaultScreen(display)), 
                  image, 0, 0, 0, 0, 1220, 616);
        XMapWindow(display, window);
        XFlush(display);
        
        sleep(1);
    } 
    return 0;
}




Dados de imagem



Observe que XCreateImage requer um ponteiro para a área da memória onde os dados de pixel serão armazenados. Para nossa chamada de função, esta é a variável "x_". Renomeie-o como pixdata e encontre todos os locais onde é usado:



void d_(int t, int p, int q) {
    for (int y = 0; y < 40; y++)
    for (int x = 0; x < 64; x++)
        if (_[t][y][x])
            pixdata[y + q * 16 + p * 16][x + 580 + p * 32 - q * 32] = _[t][y][x]; // ,      - 
}


    image = XCreateImage(display, 
                     DefaultVisual(display, DefaultScreen(display)), 
                     DefaultDepth(display, DefaultScreen(display)),
                     2, 0, (char *) pixdata, 1220, 616, 32, 0); //  


        for (int y = 0; y < 616; y++)
            for (int x = 0; x < 1220; x++)
                pixdata[y][x] = 0; // "" ,   


        for (int y = 0; y < 616; y++)
            for (int x = 0; x < 1220; x++) { // -   ,     .
                pixdata[y][x] &= 14737632 | (31 << ((x % 3) << 3));
                pixdata[y][x] += 986895 & (rn *= 16777619);
            }


Vamos isolar o bloco pixdata [..] = 0 em uma função separada e tentar descobrir o que a primeira ocorrência faz:



    for (int y = 0; y < 40; y++)
    for (int x = 0; x < 64; x++)
        if (_[t][y][x])
            pixdata[y + q * 16 + p * 16][x + 580 + p * 32 - q * 32] = _[t][y][x];


Se você olhar atentamente para a imagem final gerada durante a operação do programa, você notará facilmente que 40 e 64 são os tamanhos de um “bloco” separado do qual o circuito é construído.







Portanto, esta função desenha um "bloco" separado na tela da imagem principal e, a julgar pela indexação do array "_", a variável "t" é responsável pelo índice da imagem, e p e q - pelas coordenadas xey. Também renomeie "_" para texturas:



O código no momento:

#include <X11/Xlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>

/*    */

/*! \brief     */
#define IMAGE_WIDTH *1220)
/*! \brief     */
#define IMAGE_HEIGHT (616)

/*! \brief   */
#define TEXTURE_COUNT (8)
/*! \brief     */
#define TEXTURE_WIDTH (64)
/*! \brief     */
#define TEXTURE_HEIGHT (40)

/*! \brief    .
 *   int      */
int pixdata[IMAGE_HEIGHT][IMAGE_WIDTH];
int textures[TEXTURE_COUNT][TEXTURE_HEIGHT][TEXTURE_WIDTH] = { 0 };

/*! \brief   Xlib */
Display * display;
/*! \brief    Xlib */
Window window;
/*! \brief      */
XImage * image;

/* \brief  ,     */
static void _image_reset(void) {
    for (int y = 0; y < IMAGE_HEIGHT; y++)
        for (int x = 0; x < IMAGE_WIDTH; x++)
            pixdata[y][x] = 0;
}

/*! \brief        
 * \param[in] t  
 * \param[in] x X  
 * \param[in] y Y   */
void _texture_draw(int t, int x, int y) {
    for (int ty = 0; ty < TEXTURE_HEIGHT; ty++)
        for (int tx = 0; tx < TEXTURE_WIDTH; tx++)
            if (textures[t][ty][tx])
                pixdata[ty + y * 16 + x * 16]
                       [tx + 580 + x * 32 - y * 32] = textures[t][ty][tx];
}

/*    */

int _x[] = { 15117427, 8413248, 5878632, 13027014, 1 };

char m[19][20];
int rn = 2166136261;

void *T;

void b(int t, int x, int y, int c, int l) {
    if ((x >= 19 || y >= 19 || x < 0 || y < 0) || (m[y][x] == l)
    || (m[y][x] != c))
    return;
    m[y][x] = l;
    b(t, x - 1, y, c, l);
    b(t, x + 1, y, c, l);
    b(t, x, y - 1, c, l);
    b(t, x, y + 1, c, l);
}

void e(int t, int x, int y, int c, int l) {
    if ((x >= TEXTURE_WIDTH || y >= TEXTURE_HEIGHT || 
         x < 0 || y < 0) || 
         (textures[t][y][x] == l) || 
         (textures[t][y][x] != c))
        return;
    textures[t][y][x] = l;
    e(t, x - 1, y, c, l);
    e(t, x + 1, y, c, l);
    e(t, x, y - 1, c, l);
    e(t, x, y + 1, c, l);
}

void k(int t, int x, int y, int c, int l) {
    while (c--) {
        textures[t][y][x++] = l;
        textures[t][y++][x++] = l;
    }
}

void r(int t, int x, int y, int c, int l) {
    while (c--) {
        textures[t][y][x--] = l;
        textures[t][y++][x--] = l;
    }
}

void u(int t, int x, int y, int c, int l) {
    while (c--)
        textures[t][y++][x] = l;
}

char *z[8] = { 
    (char[]) {4}, 
    (char[]) {6, 1 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16, 0, 0,
              21 + 0 * 3 - 0, 16, 1, 63, 21 + 0 * 3 - 0, 16, 2,
              63 * 0, 21 - 0, 4, 2, 31 + 0, 36 - 0, 4, 0 + 1,
              32 - 1, 5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1, 63,
              21 + 1 * 3 - 0, 16, 2, 63 * 1, 21 - 0, 4, 2, 31 + 1,
              36 - 0, 4, 6, 1 * 4 + 0, 3, 31, 8 - 0, 6, 1 * 4 + 2,
              3, 33, 38 - 0, 6, 1 * 4 + 3, 3, 30, 38 - 0, 4},
    (char[]) {5, 1}, 
    (char[]) {6, 0 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16,
              0, 0, 21 + 0 * 3 - 0, 16, 1, 63,
              21 + 0 * 3 - 0, 16, 2, 63 * 0, 21 - 0,
              4, 2, 31 + 0, 36 - 0, 4, 0 + 1, 32 - 1,
              5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1,
              63, 21 + 1 * 3 - 0, 16, 2, 63 * 1,
              21 - 0, 4, 2, 31 + 1, 36 - 0, 4, 6,
              0 * 4 + 0, 3, 31, 8 - 0, 6, 0 * 4 + 2,
              3, 33, 38 - 0, 6, 0 * 4 + 3, 3, 30,
              38 - 0,
              4},
    (char[]) {4}, 
    (char[]) {4},
    (char[]) {6, 2 * 4 + 1, 0 + 0, 32 - 0, 5 - 3, 16, 0, 0,
              21 + 0 * 3 - 3, 16, 1, 63, 21 + 0 * 3 - 3, 16, 2, 63 * 0,
              21 - 3, 4, 2, 31 + 0, 36 - 3, 4, 0 + 1, 32 - 1, 5 - 3,
              16, 0, 0, 21 + 1 * 3 - 3, 16, 1, 63, 21 + 1 * 3 - 3, 16,
              2, 63 * 1, 21 - 3, 4, 2, 31 + 1, 36 - 3, 4, 6, 2 * 4 + 0,
              3, 31, 8 - 3, 6, 2 * 4 + 2, 3, 33, 38 - 3, 6, 2 * 4 + 3,
              3, 30, 38 - 3, 4}, 
    (char[]) {6, 13, 0, 32, 9 + 0, 12 - 0,
              0, 8 + 0 + 0, 21, 12 - 0, 1,
              31, 9 + 0, 12 - 0, 1,
              55 - 0 - 0, 21, 12 - 0, 0,
              32, 9 + 3, 12 - 3, 0,
              8 + 3 + 3, 21, 12 - 3, 1,
              31, 9 + 3, 12 - 3, 1,
              55 - 3 - 3, 21, 12 - 3, 6,
              14 + 0, 2, 31 + 0, 13, 4,
              1 - 0, 31 + 0, 16, 7, 3,
              30 + 3 * 0, 14, 6,
              12 + 0 * 4, 3, 32 - 0,
              11 + 0 * 8, 6, 14 + 1, 2,
              31 + 1, 13, 4, 1 - 1,
              31 + 1, 16, 7, 3,
              30 + 3 * 1, 14, 6,
              12 + 1 * 4, 3, 32 - 1,
              11 + 1 * 8,
              4}
};

int main(int a, char *s[]) {
    display = XOpenDisplay(0);
    window = XCreateSimpleWindow(display, 
                                 RootWindow(display, DefaultScreen(display)), 
                                 0, 0, IMAGE_WIDTH, IMAGE_HEIGHT, 1, 0, 0);
    image = XCreateImage(display, 
                     DefaultVisual(display, DefaultScreen(display)), 
                     DefaultDepth(display, DefaultScreen(display)),
                     2, 0, (char *) pixdata, IMAGE_WIDTH, IMAGE_HEIGHT, 32, 0);
    for (int i = 0; i < 8; i++) {
        char *p = z[i];
        int c = 0;
        while (*p != 4) {
            switch (*p) {
            case 0:
                k(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 1:
                r(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 2:
                u(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 3:
                e(i, p[1]
                  , p[2], 0, c);
                p += 3;
                break;
            case 5:
                p = z[p[1]];
                break;
            case 6:
                c = _x[p[1] / 4] - 1643277 * (p[1] % 4);
                p += 2;
                break;
            }
        }
    }
    while (a++) {
        int f = open(s[1], 0);
        read(f, m, 380);
        close(f);
        
        for (int y = 0; y < 19; y++)
            for (int x = 0; x < 19; x++)
                if ((x % 14 == 2) && (y % 4 == 3))
                    m[y][x] = 46;
        b(0, 2, 3, m[3][2], a & 1 ? 43 : 45);
        b(0, 2, 7, m[7][2], a & 2 ? 43 : 45);
        b(0, 2, 11, m[11][2], a & 4 ? 43 : 45);
        b(0, 2, 15, m[15][2], a & 8 ? 43 : 45);
        for (int i = 0; i < 20; i++)
            for (int y = 0; y < 19; y++)
                for (int x = 0; x < 19; x++)
                    if (m[y][x] == 62)
                        b(0, x + 1, y, m[y][x + 1],
                            !(m[y - 1][x] == 43 ? 1 : 0
                            || m[y + 1][x] == 43 ? 1 : 0) ? 43 : 45);
        
        _image_reset();  
        
        for (int y = 0; y < 19; y++)
            for (int x = 0; x < 19; x++)
                _texture_draw(((m[y][x] >> 4) & 1) << 2 | (m[y][x] & 3), x, y);
                
        for (int y = 0; y < 19; y++)
            for (int x = 0; x < 19; x++)
                if ((x % 14 == 2) && (y % 4 == 3))
                    _texture_draw(7, x, y);
        for (int y = 0; y < IMAGE_HEIGHT; y++)
            for (int x = 0; x < IMAGE_WIDTH; x++) {
                pixdata[y][x] &= 14737632 | (31 << ((x % 3) << 3));
                pixdata[y][x] += 986895 & (rn *= 16777619);
            }
        XPutImage(display, window, 
                  DefaultGC(display, DefaultScreen(display)), 
                  image, 0, 0, 0, 0, IMAGE_WIDTH, IMAGE_HEIGHT);
        XMapWindow(display, window);
        XFlush(display);
        
        sleep(1);
    } 
    return 0;
}




Lendo o mapa



Vamos separar as linhas open..close em uma função separada, onde o conteúdo do arquivo selecionado é lido na variável m (que iremos renomear para mapdata).

Por que o arquivo é contado em todos os ciclos? Era mais curto em termos de código e tokens. O processo de "forçar" o código levou cerca de 4 dias para se enquadrar nos limites das regras. Se você ler o arquivo apenas uma vez, armazenamento adicional e algum análogo da função memcpy serão necessários.


Função dedicada _map_read
#include <X11/Xlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>

/*    */

/*! \brief     */
#define IMAGE_WIDTH (1220)
/*! \brief     */
#define IMAGE_HEIGHT (616)
/*! \brief        */
#define IMAGE_SHIFTX (580)

/*! \brief   */
#define TEXTURE_COUNT (8)
/*! \brief     */
#define TEXTURE_WIDTH (64)
/*! \brief     */
#define TEXTURE_HEIGHT (40)
/*! \brief      */
#define TEXTURE_TOP_WIDTH (64)
/*! \brief      */
#define TEXTURE_TOP_HEIGHT (32)

/*! \brief    */
#define MAP_WIDTH (19)
/*! \brief    */
#define MAP_HEIGHT (19)
/*! \brief    -.      '\n' */
#define MAP_FILEDATA ((MAP_WIDTH + 1) * MAP_HEIGHT)

/*! \brief    .
 *   int      */
int pixdata[IMAGE_HEIGHT][IMAGE_WIDTH];
/*! \brief  ,    */
int textures[TEXTURE_COUNT][TEXTURE_HEIGHT][TEXTURE_WIDTH] = { 0 };
/*! \brief   . 
 *        '\n' */
char mapdata[MAP_HEIGHT][MAP_WIDTH + 1];

/*! \brief   Xlib */
Display * display;
/*! \brief    Xlib */
Window window;
/*! \brief      */
XImage * image;

/* \brief  ,     */
static void _image_reset(void) {
    for (int y = 0; y < IMAGE_HEIGHT; y++)
        for (int x = 0; x < IMAGE_WIDTH; x++)
            pixdata[y][x] = 0;
}

/*! \brief        
 * \param[in] t  
 * \param[in] x X  
 * \param[in] y Y   */
static void _texture_draw(int t, int x, int y) {
    for (int ty = 0; ty < TEXTURE_HEIGHT; ty++)
        for (int tx = 0; tx < TEXTURE_WIDTH; tx++)
            if (textures[t][ty][tx])
                pixdata[ty + 
                        y * (TEXTURE_TOP_HEIGHT / 2) + 
                        x * (TEXTURE_TOP_HEIGHT / 2)]
                       [tx + 
                        IMAGE_SHIFTX + 
                        x * (TEXTURE_TOP_WIDTH / 2) - 
                        y * TEXTURE_TOP_HEIGHT] = textures[t][ty][tx];
}

/*! \brief   -      
 * \param[in] filename  - */
static void _map_read(const char * filename) {
    int f = open(filename, 0);
    read(f, mapdata, MAP_FILEDATA);
    close(f);
}

/*    */

int _x[] = { 15117427, 8413248, 5878632, 13027014, 1 };
int rn = 2166136261;

void *T;

void b(int t, int x, int y, int c, int l) {
    if ((x >= MAP_WIDTH || y >= MAP_HEIGHT || 
         x < 0 || y < 0) || (mapdata[y][x] == l)
        || (mapdata[y][x] != c))
        return;
    mapdata[y][x] = l;
    b(t, x - 1, y, c, l);
    b(t, x + 1, y, c, l);
    b(t, x, y - 1, c, l);
    b(t, x, y + 1, c, l);
}

void e(int t, int x, int y, int c, int l) {
    if ((x >= TEXTURE_WIDTH || y >= TEXTURE_HEIGHT || 
         x < 0 || y < 0) || 
         (textures[t][y][x] == l) || 
         (textures[t][y][x] != c))
        return;
    textures[t][y][x] = l;
    e(t, x - 1, y, c, l);
    e(t, x + 1, y, c, l);
    e(t, x, y - 1, c, l);
    e(t, x, y + 1, c, l);
}

void k(int t, int x, int y, int c, int l) {
    while (c--) {
        textures[t][y][x++] = l;
        textures[t][y++][x++] = l;
    }
}

void r(int t, int x, int y, int c, int l) {
    while (c--) {
        textures[t][y][x--] = l;
        textures[t][y++][x--] = l;
    }
}

void u(int t, int x, int y, int c, int l) {
    while (c--)
        textures[t][y++][x] = l;
}

char *z[8] = { 
    (char[]) {4}, 
    (char[]) {6, 1 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16, 0, 0,
              21 + 0 * 3 - 0, 16, 1, 63, 21 + 0 * 3 - 0, 16, 2,
              63 * 0, 21 - 0, 4, 2, 31 + 0, 36 - 0, 4, 0 + 1,
              32 - 1, 5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1, 63,
              21 + 1 * 3 - 0, 16, 2, 63 * 1, 21 - 0, 4, 2, 31 + 1,
              36 - 0, 4, 6, 1 * 4 + 0, 3, 31, 8 - 0, 6, 1 * 4 + 2,
              3, 33, 38 - 0, 6, 1 * 4 + 3, 3, 30, 38 - 0, 4},
    (char[]) {5, 1}, 
    (char[]) {6, 0 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16,
              0, 0, 21 + 0 * 3 - 0, 16, 1, 63,
              21 + 0 * 3 - 0, 16, 2, 63 * 0, 21 - 0,
              4, 2, 31 + 0, 36 - 0, 4, 0 + 1, 32 - 1,
              5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1,
              63, 21 + 1 * 3 - 0, 16, 2, 63 * 1,
              21 - 0, 4, 2, 31 + 1, 36 - 0, 4, 6,
              0 * 4 + 0, 3, 31, 8 - 0, 6, 0 * 4 + 2,
              3, 33, 38 - 0, 6, 0 * 4 + 3, 3, 30,
              38 - 0,
              4},
    (char[]) {4}, 
    (char[]) {4},
    (char[]) {6, 2 * 4 + 1, 0 + 0, 32 - 0, 5 - 3, 16, 0, 0,
              21 + 0 * 3 - 3, 16, 1, 63, 21 + 0 * 3 - 3, 16, 2, 63 * 0,
              21 - 3, 4, 2, 31 + 0, 36 - 3, 4, 0 + 1, 32 - 1, 5 - 3,
              16, 0, 0, 21 + 1 * 3 - 3, 16, 1, 63, 21 + 1 * 3 - 3, 16,
              2, 63 * 1, 21 - 3, 4, 2, 31 + 1, 36 - 3, 4, 6, 2 * 4 + 0,
              3, 31, 8 - 3, 6, 2 * 4 + 2, 3, 33, 38 - 3, 6, 2 * 4 + 3,
              3, 30, 38 - 3, 4}, 
    (char[]) {6, 13, 0, 32, 9 + 0, 12 - 0,
              0, 8 + 0 + 0, 21, 12 - 0, 1,
              31, 9 + 0, 12 - 0, 1,
              55 - 0 - 0, 21, 12 - 0, 0,
              32, 9 + 3, 12 - 3, 0,
              8 + 3 + 3, 21, 12 - 3, 1,
              31, 9 + 3, 12 - 3, 1,
              55 - 3 - 3, 21, 12 - 3, 6,
              14 + 0, 2, 31 + 0, 13, 4,
              1 - 0, 31 + 0, 16, 7, 3,
              30 + 3 * 0, 14, 6,
              12 + 0 * 4, 3, 32 - 0,
              11 + 0 * 8, 6, 14 + 1, 2,
              31 + 1, 13, 4, 1 - 1,
              31 + 1, 16, 7, 3,
              30 + 3 * 1, 14, 6,
              12 + 1 * 4, 3, 32 - 1,
              11 + 1 * 8,
              4}
};

int main(int a, char *s[]) {
    display = XOpenDisplay(0);
    window = XCreateSimpleWindow(display, 
                                 RootWindow(display, DefaultScreen(display)), 
                                 0, 0, IMAGE_WIDTH, IMAGE_HEIGHT, 1, 0, 0);
    image = XCreateImage(display, 
                     DefaultVisual(display, DefaultScreen(display)), 
                     DefaultDepth(display, DefaultScreen(display)),
                     2, 0, (char *) pixdata, IMAGE_WIDTH, IMAGE_HEIGHT, 32, 0);
    for (int i = 0; i < 8; i++) {
        char *p = z[i];
        int c = 0;
        while (*p != 4) {
            switch (*p) {
            case 0:
                k(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 1:
                r(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 2:
                u(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 3:
                e(i, p[1]
                  , p[2], 0, c);
                p += 3;
                break;
            case 5:
                p = z[p[1]];
                break;
            case 6:
                c = _x[p[1] / 4] - 1643277 * (p[1] % 4);
                p += 2;
                break;
            }
        }
    }
    while (a++) {
        _map_read(s[1]);
        
        for (int y = 0; y < MAP_HEIGHT; y++)
            for (int x = 0; x < MAP_WIDTH; x++)
                if ((x % 14 == 2) && (y % 4 == 3))
                    mapdata[y][x] = 46;
        b(0, 2, 3, mapdata[3][2], a & 1 ? 43 : 45);
        b(0, 2, 7, mapdata[7][2], a & 2 ? 43 : 45);
        b(0, 2, 11, mapdata[11][2], a & 4 ? 43 : 45);
        b(0, 2, 15, mapdata[15][2], a & 8 ? 43 : 45);
        for (int i = 0; i < 20; i++)
            for (int y = 0; y < MAP_HEIGHT; y++)
                for (int x = 0; x < MAP_WIDTH; x++)
                    if (mapdata[y][x] == 62)
                        b(0, x + 1, y, mapdata[y][x + 1],
                            !(mapdata[y - 1][x] == 43 ? 1 : 0
                            || mapdata[y + 1][x] == 43 ? 1 : 0) ? 43 : 45);
        
        _image_reset();  
        
        for (int y = 0; y < MAP_HEIGHT; y++)
            for (int x = 0; x < MAP_WIDTH; x++)
                _texture_draw(((m[y][x] >> 4) & 1) << 2 | (mapdata[y][x] & 3), x, y);
                
        for (int y = 0; y < MAP_HEIGHT; y++)
            for (int x = 0; x < MAP_WIDTH; x++)
                if ((x % 14 == 2) && (y % 4 == 3))
                    _texture_draw(7, x, y);
        for (int y = 0; y < IMAGE_HEIGHT; y++)
            for (int x = 0; x < IMAGE_WIDTH; x++) {
                pixdata[y][x] &= 14737632 | (31 << ((x % 3) << 3));
                pixdata[y][x] += 986895 & (rn *= 16777619);
            }
        XPutImage(display, window, 
                  DefaultGC(display, DefaultScreen(display)), 
                  image, 0, 0, 0, 0, IMAGE_WIDTH, IMAGE_HEIGHT);
        XMapWindow(display, window);
        XFlush(display);
        
        sleep(1);
    } 
    return 0;
}




Já que tocamos na variável mapdata, vamos prestar atenção às linhas e funções onde ela muda - esta é a função "b", que não tocaremos por enquanto e "principal" onde, prestando atenção ao conteúdo dos arquivos de configuração "completos", iremos refatorar:



Após refatorar em mapdata

#include <X11/Xlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>

/*    */

/*! \brief     */
#define IMAGE_WIDTH (1220)
/*! \brief     */
#define IMAGE_HEIGHT (616)
/*! \brief        */
#define IMAGE_SHIFTX (580)

/*! \brief   */
#define TEXTURE_COUNT (8)
/*! \brief     */
#define TEXTURE_WIDTH (64)
/*! \brief     */
#define TEXTURE_HEIGHT (40)
/*! \brief      */
#define TEXTURE_TOP_WIDTH (64)
/*! \brief      */
#define TEXTURE_TOP_HEIGHT (32)

/*! \brief    */
#define MAP_WIDTH (19)
/*! \brief    */
#define MAP_HEIGHT (19)
/*! \brief    -.      '\n' */
#define MAP_FILEDATA ((MAP_WIDTH + 1) * MAP_HEIGHT)
/*! \brief      NOR- */
#define MAP_ITERATIONS (20)

/*! \brief    - */
enum map_characters {
    MAPCHAR_WIRE  = '.', /**<             (ASCII = 46) */
    MAPCHAR_PLUS  = '+', /**<  ( ) (ASCII = 43) */
    MAPCHAR_MINUS = '-', /**<  ( ) (ASCII = 45) */
    MAPCHAR_NOR   = '>', /**< NOR-       (ASCII = 62) */
}

/*! \brief    .
 *   int      */
int pixdata[IMAGE_HEIGHT][IMAGE_WIDTH];
/*! \brief  ,    */
int textures[TEXTURE_COUNT][TEXTURE_HEIGHT][TEXTURE_WIDTH] = { 0 };
/*! \brief   . 
 *        '\n' */
char mapdata[MAP_HEIGHT][MAP_WIDTH + 1];

/*! \brief   Xlib */
Display * display;
/*! \brief    Xlib */
Window window;
/*! \brief      */
XImage * image;

/* \brief  ,     */
static void _image_reset(void) {
    for (int y = 0; y < IMAGE_HEIGHT; y++)
        for (int x = 0; x < IMAGE_WIDTH; x++)
            pixdata[y][x] = 0;
}

/*! \brief        
 * \param[in] t  
 * \param[in] x X  
 * \param[in] y Y   */
static void _texture_draw(int t, int x, int y) {
    for (int ty = 0; ty < TEXTURE_HEIGHT; ty++)
        for (int tx = 0; tx < TEXTURE_WIDTH; tx++)
            if (textures[t][ty][tx])
                pixdata[ty + 
                        y * (TEXTURE_TOP_HEIGHT / 2) + 
                        x * (TEXTURE_TOP_HEIGHT / 2)]
                       [tx + 
                        IMAGE_SHIFTX + 
                        x * (TEXTURE_TOP_WIDTH / 2) - 
                        y * TEXTURE_TOP_HEIGHT] = textures[t][ty][tx];
}

/*! \brief   -      
 * \param[in] filename  - */
static void _map_read(const char * filename) {
    int f = open(filename, 0);
    read(f, mapdata, MAP_FILEDATA);
    close(f);
}

/*! \brief     -  
 *          */
static void _map_wire_inputs(void) {
    for (int y = 0; y < MAP_HEIGHT; y++)
        for (int x = 0; x < MAP_WIDTH; x++)
            if ((x % 14 == 2) && (y % 4 == 3))
                mapdata[y][x] = MAPCHAR_WIRE;
}

/*! \brief        
 * .
 * \param[in] counter  */
static void _map_wire_counter(int counter) {
    b(0, 2, 3,  mapdata[3][2],  counter & 1 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
    b(0, 2, 7,  mapdata[7][2],  counter & 2 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
    b(0, 2, 11, mapdata[11][2], counter & 4 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
    b(0, 2, 15, mapdata[15][2], counter & 8 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
}

/*! \brief    ()   NOR- */
static void _map_process_gates(void) {       
    for (int i = 0; i < MAP_ITERATIONS; i++)
        for (int y = 0; y < MAP_HEIGHT; y++)
            for (int x = 0; x < MAP_WIDTH; x++)
                if (mapdata[y][x] == MAPCHAR_NOR)
                    b(0, x + 1, y, mapdata[y][x + 1],
                        !(mapdata[y - 1][x] == MAPCHAR_PLUS ? 1 : 0
                       || mapdata[y + 1][x] == MAPCHAR_PLUS ? 1 : 0) ? 
                            MAPCHAR_PLUS : MAPCHAR_MINUS);
}

/*    */

int _x[] = { 15117427, 8413248, 5878632, 13027014, 1 };
int rn = 2166136261;

void *T;

void b(int t, int x, int y, int c, int l) {
    if ((x >= MAP_WIDTH || y >= MAP_HEIGHT || 
         x < 0 || y < 0) || (mapdata[y][x] == l)
        || (mapdata[y][x] != c))
        return;
    mapdata[y][x] = l;
    b(t, x - 1, y, c, l);
    b(t, x + 1, y, c, l);
    b(t, x, y - 1, c, l);
    b(t, x, y + 1, c, l);
}

void e(int t, int x, int y, int c, int l) {
    if ((x >= TEXTURE_WIDTH || y >= TEXTURE_HEIGHT || 
         x < 0 || y < 0) || 
         (textures[t][y][x] == l) || 
         (textures[t][y][x] != c))
        return;
    textures[t][y][x] = l;
    e(t, x - 1, y, c, l);
    e(t, x + 1, y, c, l);
    e(t, x, y - 1, c, l);
    e(t, x, y + 1, c, l);
}

void k(int t, int x, int y, int c, int l) {
    while (c--) {
        textures[t][y][x++] = l;
        textures[t][y++][x++] = l;
    }
}

void r(int t, int x, int y, int c, int l) {
    while (c--) {
        textures[t][y][x--] = l;
        textures[t][y++][x--] = l;
    }
}

void u(int t, int x, int y, int c, int l) {
    while (c--)
        textures[t][y++][x] = l;
}

char *z[8] = { 
    (char[]) {4}, 
    (char[]) {6, 1 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16, 0, 0,
              21 + 0 * 3 - 0, 16, 1, 63, 21 + 0 * 3 - 0, 16, 2,
              63 * 0, 21 - 0, 4, 2, 31 + 0, 36 - 0, 4, 0 + 1,
              32 - 1, 5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1, 63,
              21 + 1 * 3 - 0, 16, 2, 63 * 1, 21 - 0, 4, 2, 31 + 1,
              36 - 0, 4, 6, 1 * 4 + 0, 3, 31, 8 - 0, 6, 1 * 4 + 2,
              3, 33, 38 - 0, 6, 1 * 4 + 3, 3, 30, 38 - 0, 4},
    (char[]) {5, 1}, 
    (char[]) {6, 0 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16,
              0, 0, 21 + 0 * 3 - 0, 16, 1, 63,
              21 + 0 * 3 - 0, 16, 2, 63 * 0, 21 - 0,
              4, 2, 31 + 0, 36 - 0, 4, 0 + 1, 32 - 1,
              5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1,
              63, 21 + 1 * 3 - 0, 16, 2, 63 * 1,
              21 - 0, 4, 2, 31 + 1, 36 - 0, 4, 6,
              0 * 4 + 0, 3, 31, 8 - 0, 6, 0 * 4 + 2,
              3, 33, 38 - 0, 6, 0 * 4 + 3, 3, 30,
              38 - 0,
              4},
    (char[]) {4}, 
    (char[]) {4},
    (char[]) {6, 2 * 4 + 1, 0 + 0, 32 - 0, 5 - 3, 16, 0, 0,
              21 + 0 * 3 - 3, 16, 1, 63, 21 + 0 * 3 - 3, 16, 2, 63 * 0,
              21 - 3, 4, 2, 31 + 0, 36 - 3, 4, 0 + 1, 32 - 1, 5 - 3,
              16, 0, 0, 21 + 1 * 3 - 3, 16, 1, 63, 21 + 1 * 3 - 3, 16,
              2, 63 * 1, 21 - 3, 4, 2, 31 + 1, 36 - 3, 4, 6, 2 * 4 + 0,
              3, 31, 8 - 3, 6, 2 * 4 + 2, 3, 33, 38 - 3, 6, 2 * 4 + 3,
              3, 30, 38 - 3, 4}, 
    (char[]) {6, 13, 0, 32, 9 + 0, 12 - 0,
              0, 8 + 0 + 0, 21, 12 - 0, 1,
              31, 9 + 0, 12 - 0, 1,
              55 - 0 - 0, 21, 12 - 0, 0,
              32, 9 + 3, 12 - 3, 0,
              8 + 3 + 3, 21, 12 - 3, 1,
              31, 9 + 3, 12 - 3, 1,
              55 - 3 - 3, 21, 12 - 3, 6,
              14 + 0, 2, 31 + 0, 13, 4,
              1 - 0, 31 + 0, 16, 7, 3,
              30 + 3 * 0, 14, 6,
              12 + 0 * 4, 3, 32 - 0,
              11 + 0 * 8, 6, 14 + 1, 2,
              31 + 1, 13, 4, 1 - 1,
              31 + 1, 16, 7, 3,
              30 + 3 * 1, 14, 6,
              12 + 1 * 4, 3, 32 - 1,
              11 + 1 * 8,
              4}
};

int main(int a, char *s[]) {
    display = XOpenDisplay(0);
    window = XCreateSimpleWindow(display, 
                                 RootWindow(display, DefaultScreen(display)), 
                                 0, 0, IMAGE_WIDTH, IMAGE_HEIGHT, 1, 0, 0);
    image = XCreateImage(display, 
                     DefaultVisual(display, DefaultScreen(display)), 
                     DefaultDepth(display, DefaultScreen(display)),
                     2, 0, (char *) pixdata, IMAGE_WIDTH, IMAGE_HEIGHT, 32, 0);
    for (int i = 0; i < 8; i++) {
        char *p = z[i];
        int c = 0;
        while (*p != 4) {
            switch (*p) {
            case 0:
                k(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 1:
                r(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 2:
                u(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 3:
                e(i, p[1]
                  , p[2], 0, c);
                p += 3;
                break;
            case 5:
                p = z[p[1]];
                break;
            case 6:
                c = _x[p[1] / 4] - 1643277 * (p[1] % 4);
                p += 2;
                break;
            }
        }
    }
    while (a++) {
        _map_read(s[1]);
        _map_wire_inputs();
        _map_wire_counter(a);
        _map_process_gates();
        
        _image_reset();  
        
        for (int y = 0; y < MAP_HEIGHT; y++)
            for (int x = 0; x < MAP_WIDTH; x++)
                _texture_draw(((mapdata[y][x] >> 4) & 1) << 2 | (mapdata[y][x] & 3), x, y);
                
        for (int y = 0; y < MAP_HEIGHT; y++)
            for (int x = 0; x < MAP_WIDTH; x++)
                if ((x % 14 == 2) && (y % 4 == 3))
                    _texture_draw(7, x, y);
        for (int y = 0; y < IMAGE_HEIGHT; y++)
            for (int x = 0; x < IMAGE_WIDTH; x++) {
                pixdata[y][x] &= 14737632 | (31 << ((x % 3) << 3));
                pixdata[y][x] += 986895 & (rn *= 16777619);
            }
        XPutImage(display, window, 
                  DefaultGC(display, DefaultScreen(display)), 
                  image, 0, 0, 0, 0, IMAGE_WIDTH, IMAGE_HEIGHT);
        XMapWindow(display, window);
        XFlush(display);
        
        sleep(1);
    } 
    return 0;
}




Para terminar o processamento do trabalho com "mapdata", você precisa responder a mais duas perguntas - o que é a função "b":



void b(int t, int x, int y, int c, int l) {
    if ((x >= MAP_WIDTH || y >= MAP_HEIGHT || 
         x < 0 || y < 0) || (mapdata[y][x] == l)
        || (mapdata[y][x] != c))
        return;
    mapdata[y][x] = l;
    b(t, x - 1, y, c, l);
    b(t, x + 1, y, c, l);
    b(t, x, y - 1, c, l);
    b(t, x, y + 1, c, l);
}


E o que acontece no bloco:



        for (int y = 0; y < MAP_HEIGHT; y++)
            for (int x = 0; x < MAP_WIDTH; x++)
                _texture_draw(((mapdata[y][x] >> 4) & 1) << 2 | (mapdata[y][x] & 3), x, y);


Função "b"



Se você der uma olhada mais de perto na função "b", notará que ela é dolorosamente semelhante à implementação do algoritmo flood_fill , que coincide com sua finalidade teórica - "inunda" o "fio" com o estado desejado, permitindo que a frente de onda atual se propague até o final do fio. Vamos renomeá-lo e colocá-lo no bloco "pronto para produção".



Preenchimento
#include <X11/Xlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>

/*    */

/*! \brief     */
#define IMAGE_WIDTH (1220)
/*! \brief     */
#define IMAGE_HEIGHT (616)
/*! \brief        */
#define IMAGE_SHIFTX (580)

/*! \brief   */
#define TEXTURE_COUNT (8)
/*! \brief     */
#define TEXTURE_WIDTH (64)
/*! \brief     */
#define TEXTURE_HEIGHT (40)
/*! \brief      */
#define TEXTURE_TOP_WIDTH (64)
/*! \brief      */
#define TEXTURE_TOP_HEIGHT (32)

/*! \brief    */
#define MAP_WIDTH (19)
/*! \brief    */
#define MAP_HEIGHT (19)
/*! \brief    -.      '\n' */
#define MAP_FILEDATA ((MAP_WIDTH + 1) * MAP_HEIGHT)
/*! \brief      NOR- */
#define MAP_ITERATIONS (20)

/*! \brief    - */
enum map_characters {
    MAPCHAR_WIRE  = '.', /**<             (ASCII = 46) */
    MAPCHAR_PLUS  = '+', /**<  ( ) (ASCII = 43) */
    MAPCHAR_MINUS = '-', /**<  ( ) (ASCII = 45) */
    MAPCHAR_NOR   = '>', /**< NOR-       (ASCII = 62) */
};

/*! \brief    .
 *   int      */
int pixdata[IMAGE_HEIGHT][IMAGE_WIDTH];
/*! \brief  ,    */
int textures[TEXTURE_COUNT][TEXTURE_HEIGHT][TEXTURE_WIDTH] = { 0 };
/*! \brief   . 
 *        '\n' */
char mapdata[MAP_HEIGHT][MAP_WIDTH + 1];

/*! \brief   Xlib */
Display * display;
/*! \brief    Xlib */
Window window;
/*! \brief      */
XImage * image;

/* \brief  ,     */
static void _image_reset(void) {
    for (int y = 0; y < IMAGE_HEIGHT; y++)
        for (int x = 0; x < IMAGE_WIDTH; x++)
            pixdata[y][x] = 0;
}

/*! \brief        
 * \param[in] t  
 * \param[in] x X  
 * \param[in] y Y   */
static void _texture_draw(int t, int x, int y) {
    for (int ty = 0; ty < TEXTURE_HEIGHT; ty++)
        for (int tx = 0; tx < TEXTURE_WIDTH; tx++)
            if (textures[t][ty][tx])
                pixdata[ty + 
                        y * (TEXTURE_TOP_HEIGHT / 2) + 
                        x * (TEXTURE_TOP_HEIGHT / 2)]
                       [tx + 
                        IMAGE_SHIFTX + 
                        x * (TEXTURE_TOP_WIDTH / 2) - 
                        y * TEXTURE_TOP_HEIGHT] = textures[t][ty][tx];
}

/*! \brief   -      
 * \param[in] filename  - */
static void _map_read(const char * filename) {
    int f = open(filename, 0);
    read(f, mapdata, MAP_FILEDATA);
    close(f);
}

/*! \brief     -  
 *          */
static void _map_wire_inputs(void) {
    for (int y = 0; y < MAP_HEIGHT; y++)
        for (int x = 0; x < MAP_WIDTH; x++)
            if ((x % 14 == 2) && (y % 4 == 3))
                mapdata[y][x] = MAPCHAR_WIRE;
}

/*! \brief     
 * \param[in] t ,    
 * \param[in] x X- 
 * \param[in] y Y- 
 * \param[in] c  
 * \param[in] l   */
static void _map_fill(int t, int x, int y, int c, int l) {
    if ((x >= MAP_WIDTH || y >= MAP_HEIGHT || 
         x < 0 || y < 0) || (mapdata[y][x] == l)
        || (mapdata[y][x] != c))
        return;
    mapdata[y][x] = l;
    _map_fill(t, x - 1, y, c, l);
    _map_fill(t, x + 1, y, c, l);
    _map_fill(t, x, y - 1, c, l);
    _map_fill(t, x, y + 1, c, l);
}

/*! \brief        
 * .
 * \param[in] counter  */
static void _map_wire_counter(int counter) {
    _map_fill(0, 2, 3,  mapdata[3][2],  counter & 1 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
    _map_fill(0, 2, 7,  mapdata[7][2],  counter & 2 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
    _map_fill(0, 2, 11, mapdata[11][2], counter & 4 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
    _map_fill(0, 2, 15, mapdata[15][2], counter & 8 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
}

/*! \brief    ()   NOR- */
static void _map_process_gates(void) {       
    for (int i = 0; i < MAP_ITERATIONS; i++)
        for (int y = 0; y < MAP_HEIGHT; y++)
            for (int x = 0; x < MAP_WIDTH; x++)
                if (mapdata[y][x] == MAPCHAR_NOR)
                    _map_fill(0, x + 1, y, mapdata[y][x + 1],
                        !(mapdata[y - 1][x] == MAPCHAR_PLUS ? 1 : 0
                       || mapdata[y + 1][x] == MAPCHAR_PLUS ? 1 : 0) ? 
                            MAPCHAR_PLUS : MAPCHAR_MINUS);
}

/*    */

int _x[] = { 15117427, 8413248, 5878632, 13027014, 1 };
int rn = 2166136261;

void *T;

void e(int t, int x, int y, int c, int l) {
    if ((x >= TEXTURE_WIDTH || y >= TEXTURE_HEIGHT || 
         x < 0 || y < 0) || 
         (textures[t][y][x] == l) || 
         (textures[t][y][x] != c))
        return;
    textures[t][y][x] = l;
    e(t, x - 1, y, c, l);
    e(t, x + 1, y, c, l);
    e(t, x, y - 1, c, l);
    e(t, x, y + 1, c, l);
}

void k(int t, int x, int y, int c, int l) {
    while (c--) {
        textures[t][y][x++] = l;
        textures[t][y++][x++] = l;
    }
}

void r(int t, int x, int y, int c, int l) {
    while (c--) {
        textures[t][y][x--] = l;
        textures[t][y++][x--] = l;
    }
}

void u(int t, int x, int y, int c, int l) {
    while (c--)
        textures[t][y++][x] = l;
}

char *z[8] = { 
    (char[]) {4}, 
    (char[]) {6, 1 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16, 0, 0,
              21 + 0 * 3 - 0, 16, 1, 63, 21 + 0 * 3 - 0, 16, 2,
              63 * 0, 21 - 0, 4, 2, 31 + 0, 36 - 0, 4, 0 + 1,
              32 - 1, 5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1, 63,
              21 + 1 * 3 - 0, 16, 2, 63 * 1, 21 - 0, 4, 2, 31 + 1,
              36 - 0, 4, 6, 1 * 4 + 0, 3, 31, 8 - 0, 6, 1 * 4 + 2,
              3, 33, 38 - 0, 6, 1 * 4 + 3, 3, 30, 38 - 0, 4},
    (char[]) {5, 1}, 
    (char[]) {6, 0 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16,
              0, 0, 21 + 0 * 3 - 0, 16, 1, 63,
              21 + 0 * 3 - 0, 16, 2, 63 * 0, 21 - 0,
              4, 2, 31 + 0, 36 - 0, 4, 0 + 1, 32 - 1,
              5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1,
              63, 21 + 1 * 3 - 0, 16, 2, 63 * 1,
              21 - 0, 4, 2, 31 + 1, 36 - 0, 4, 6,
              0 * 4 + 0, 3, 31, 8 - 0, 6, 0 * 4 + 2,
              3, 33, 38 - 0, 6, 0 * 4 + 3, 3, 30,
              38 - 0,
              4},
    (char[]) {4}, 
    (char[]) {4},
    (char[]) {6, 2 * 4 + 1, 0 + 0, 32 - 0, 5 - 3, 16, 0, 0,
              21 + 0 * 3 - 3, 16, 1, 63, 21 + 0 * 3 - 3, 16, 2, 63 * 0,
              21 - 3, 4, 2, 31 + 0, 36 - 3, 4, 0 + 1, 32 - 1, 5 - 3,
              16, 0, 0, 21 + 1 * 3 - 3, 16, 1, 63, 21 + 1 * 3 - 3, 16,
              2, 63 * 1, 21 - 3, 4, 2, 31 + 1, 36 - 3, 4, 6, 2 * 4 + 0,
              3, 31, 8 - 3, 6, 2 * 4 + 2, 3, 33, 38 - 3, 6, 2 * 4 + 3,
              3, 30, 38 - 3, 4}, 
    (char[]) {6, 13, 0, 32, 9 + 0, 12 - 0,
              0, 8 + 0 + 0, 21, 12 - 0, 1,
              31, 9 + 0, 12 - 0, 1,
              55 - 0 - 0, 21, 12 - 0, 0,
              32, 9 + 3, 12 - 3, 0,
              8 + 3 + 3, 21, 12 - 3, 1,
              31, 9 + 3, 12 - 3, 1,
              55 - 3 - 3, 21, 12 - 3, 6,
              14 + 0, 2, 31 + 0, 13, 4,
              1 - 0, 31 + 0, 16, 7, 3,
              30 + 3 * 0, 14, 6,
              12 + 0 * 4, 3, 32 - 0,
              11 + 0 * 8, 6, 14 + 1, 2,
              31 + 1, 13, 4, 1 - 1,
              31 + 1, 16, 7, 3,
              30 + 3 * 1, 14, 6,
              12 + 1 * 4, 3, 32 - 1,
              11 + 1 * 8,
              4}
};

int main(int a, char *s[]) {
    display = XOpenDisplay(0);
    window = XCreateSimpleWindow(display, 
                                 RootWindow(display, DefaultScreen(display)), 
                                 0, 0, IMAGE_WIDTH, IMAGE_HEIGHT, 1, 0, 0);
    image = XCreateImage(display, 
                     DefaultVisual(display, DefaultScreen(display)), 
                     DefaultDepth(display, DefaultScreen(display)),
                     2, 0, (char *) pixdata, IMAGE_WIDTH, IMAGE_HEIGHT, 32, 0);
    for (int i = 0; i < 8; i++) {
        char *p = z[i];
        int c = 0;
        while (*p != 4) {
            switch (*p) {
            case 0:
                k(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 1:
                r(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 2:
                u(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 3:
                e(i, p[1]
                  , p[2], 0, c);
                p += 3;
                break;
            case 5:
                p = z[p[1]];
                break;
            case 6:
                c = _x[p[1] / 4] - 1643277 * (p[1] % 4);
                p += 2;
                break;
            }
        }
    }
    while (a++) {
        _map_read(s[1]);
        _map_wire_inputs();
        _map_wire_counter(a);
        _map_process_gates();
        
        _image_reset();  
        
        for (int y = 0; y < MAP_HEIGHT; y++)
            for (int x = 0; x < MAP_WIDTH; x++)
                _texture_draw(((mapdata[y][x] >> 4) & 1) << 2 | (mapdata[y][x] & 3), x, y);
                
        for (int y = 0; y < MAP_HEIGHT; y++)
            for (int x = 0; x < MAP_WIDTH; x++)
                if ((x % 14 == 2) && (y % 4 == 3))
                    _texture_draw(7, x, y);
        for (int y = 0; y < IMAGE_HEIGHT; y++)
            for (int x = 0; x < IMAGE_WIDTH; x++) {
                pixdata[y][x] &= 14737632 | (31 << ((x % 3) << 3));
                pixdata[y][x] += 986895 & (rn *= 16777619);
            }
        XPutImage(display, window, 
                  DefaultGC(display, DefaultScreen(display)), 
                  image, 0, 0, 0, 0, IMAGE_WIDTH, IMAGE_HEIGHT);
        XMapWindow(display, window);
        XFlush(display);
        
        sleep(1);
    } 
    return 0;
}




Bloco estranho



Agora resta analisar o que está acontecendo na linha:



_texture_draw(((mapdata[y][x] >> 4) & 1) << 2 | (mapdata[y][x] & 3), x, y);


Como já construímos uma tabela completa de estados que podem estar dentro de mapdata, podemos obter todos os valores de saída do primeiro parâmetro:

enum int Resultado
MAPCHAR_WIRE 46 2
MAPCHAR_PLUS 43 3
MAPCHAR_MINUS 45 1
MAPCHAR_NOR 62 6
MAPCHAR_EMPTY 32 0


Sim, isto é, como resultado dessa transformação, obtemos o índice de textura na matriz de textura.

Demorou algumas horas para pensar sobre o mecanismo de geração de um conjunto de símbolos legível e associativamente compreensível em índices de textura. Eu escrevi os símbolos que poderiam significar fios e elementos NOR e então, depois de pintar seus valores binários, circulei as áreas exclusivas. Além da atual, havia uma segunda opção com cálculos mais complexos, mas é mais longa, portanto, não cabia no limite de tokens.


Ótimo, isso nos dá a capacidade de isolar outra função e declarar um enum para cada textura:



Após outra refatoração:
#include <X11/Xlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>

/*    */

/*! \brief     */
#define IMAGE_WIDTH (1220)
/*! \brief     */
#define IMAGE_HEIGHT (616)
/*! \brief        */
#define IMAGE_SHIFTX (580)

/*! \brief   */
#define TEXTURE_COUNT (8)
/*! \brief     */
#define TEXTURE_WIDTH (64)
/*! \brief     */
#define TEXTURE_HEIGHT (40)
/*! \brief      */
#define TEXTURE_TOP_WIDTH (64)
/*! \brief      */
#define TEXTURE_TOP_HEIGHT (32)

/*! \brief    */
#define MAP_WIDTH (19)
/*! \brief    */
#define MAP_HEIGHT (19)
/*! \brief    -.      '\n' */
#define MAP_FILEDATA ((MAP_WIDTH + 1) * MAP_HEIGHT)
/*! \brief      NOR- */
#define MAP_ITERATIONS (20)

/*! \brief    - */
enum map_characters {
    MAPCHAR_WIRE  = '.', /**<             (ASCII = 46) */
    MAPCHAR_PLUS  = '+', /**<  ( ) (ASCII = 43) */
    MAPCHAR_MINUS = '-', /**<  ( ) (ASCII = 45) */
    MAPCHAR_NOR   = '>', /**< NOR-       (ASCII = 62) */
    MAPCHAR_EMPTY = ' ', /**<         (ASCII = 32) */
};

/*! \brief    */
enum textures_indexes {
    TEXINDEX_EMPTY = (0), /**<                    */
    TEXINDEX_MINUS = (1), /**<   " " */
    TEXINDEX_WIRE  = (2), /**<       */
    TEXINDEX_PLUS  = (3), /**<   ""   */
    /**/
    TEXINDEX_NOR   = (6)  /**<   NOR-           */
};

/*! \brief   */
enum program_arguments { 
    ARG_PROGRAM,  /**<    */
    ARG_BLUEPRINT /**<  -   */
};

/*! \brief    .
 *   int      */
int pixdata[IMAGE_HEIGHT][IMAGE_WIDTH];
/*! \brief  ,    */
int textures[TEXTURE_COUNT][TEXTURE_HEIGHT][TEXTURE_WIDTH] = { 0 };
/*! \brief   . 
 *        '\n' */
char mapdata[MAP_HEIGHT][MAP_WIDTH + 1];

/*! \brief   Xlib */
Display * display;
/*! \brief    Xlib */
Window window;
/*! \brief      */
XImage * image;

/* \brief  ,     */
static void _image_reset(void) {
    for (int y = 0; y < IMAGE_HEIGHT; y++)
        for (int x = 0; x < IMAGE_WIDTH; x++)
            pixdata[y][x] = 0;
}

/*! \brief       
 * \param[in] elem  
 * \return   */
static int _map2texture(char elem) {
    return ((elem >> 4) & 1) << 2 | (elem & 3);
}

/*! \brief        */
static void _image_compile(void) {
    for (int y = 0; y < MAP_HEIGHT; y++)
        for (int x = 0; x < MAP_WIDTH; x++)
            _texture_draw(_map2texture(mapdata[y][x]), x, y);
}

/*! \brief     */
static void _image_draw(void) {
    XPutImage(display, window, 
              DefaultGC(display, DefaultScreen(display)), 
              image, 0, 0, 0, 0, IMAGE_WIDTH, IMAGE_HEIGHT);
    XMapWindow(display, window);
    XFlush(display);
}

/*! \brief        
 * \param[in] t  
 * \param[in] x X  
 * \param[in] y Y   */
static void _texture_draw(int t, int x, int y) {
    for (int ty = 0; ty < TEXTURE_HEIGHT; ty++)
        for (int tx = 0; tx < TEXTURE_WIDTH; tx++)
            if (textures[t][ty][tx])
                pixdata[ty + 
                        y * (TEXTURE_TOP_HEIGHT / 2) + 
                        x * (TEXTURE_TOP_HEIGHT / 2)]
                       [tx + 
                        IMAGE_SHIFTX + 
                        x * (TEXTURE_TOP_WIDTH / 2) - 
                        y * TEXTURE_TOP_HEIGHT] = textures[t][ty][tx];
}

/*! \brief   -      
 * \param[in] filename  - */
static void _map_read(const char * filename) {
    int f = open(filename, 0);
    read(f, mapdata, MAP_FILEDATA);
    close(f);
}

/*! \brief     -  
 *          */
static void _map_wire_inputs(void) {
    for (int y = 0; y < MAP_HEIGHT; y++)
        for (int x = 0; x < MAP_WIDTH; x++)
            if ((x % 14 == 2) && (y % 4 == 3))
                mapdata[y][x] = MAPCHAR_WIRE;
}

/*! \brief     
 * \param[in] t ,    
 * \param[in] x X- 
 * \param[in] y Y- 
 * \param[in] c  
 * \param[in] l   */
static void _map_fill(int t, int x, int y, int c, int l) {
    if ((x >= MAP_WIDTH || y >= MAP_HEIGHT || 
         x < 0 || y < 0) || (mapdata[y][x] == l)
        || (mapdata[y][x] != c))
        return;
    mapdata[y][x] = l;
    _map_fill(t, x - 1, y, c, l);
    _map_fill(t, x + 1, y, c, l);
    _map_fill(t, x, y - 1, c, l);
    _map_fill(t, x, y + 1, c, l);
}

/*! \brief        
 * .
 * \param[in] counter  */
static void _map_wire_counter(int counter) {
    _map_fill(0, 2, 3,  mapdata[3][2],  counter & 1 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
    _map_fill(0, 2, 7,  mapdata[7][2],  counter & 2 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
    _map_fill(0, 2, 11, mapdata[11][2], counter & 4 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
    _map_fill(0, 2, 15, mapdata[15][2], counter & 8 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
}

/*! \brief    ()   NOR- */
static void _map_process_gates(void) {       
    for (int i = 0; i < MAP_ITERATIONS; i++)
        for (int y = 0; y < MAP_HEIGHT; y++)
            for (int x = 0; x < MAP_WIDTH; x++)
                if (mapdata[y][x] == MAPCHAR_NOR)
                    _map_fill(0, x + 1, y, mapdata[y][x + 1],
                        !(mapdata[y - 1][x] == MAPCHAR_PLUS ? 1 : 0
                       || mapdata[y + 1][x] == MAPCHAR_PLUS ? 1 : 0) ? 
                            MAPCHAR_PLUS : MAPCHAR_MINUS);
}

/*    */

int _x[] = { 15117427, 8413248, 5878632, 13027014, 1 };
int rn = 2166136261;

void *T;

void e(int t, int x, int y, int c, int l) {
    if ((x >= TEXTURE_WIDTH || y >= TEXTURE_HEIGHT || 
         x < 0 || y < 0) || 
         (textures[t][y][x] == l) || 
         (textures[t][y][x] != c))
        return;
    textures[t][y][x] = l;
    e(t, x - 1, y, c, l);
    e(t, x + 1, y, c, l);
    e(t, x, y - 1, c, l);
    e(t, x, y + 1, c, l);
}

void k(int t, int x, int y, int c, int l) {
    while (c--) {
        textures[t][y][x++] = l;
        textures[t][y++][x++] = l;
    }
}

void r(int t, int x, int y, int c, int l) {
    while (c--) {
        textures[t][y][x--] = l;
        textures[t][y++][x--] = l;
    }
}

void u(int t, int x, int y, int c, int l) {
    while (c--)
        textures[t][y++][x] = l;
}

char *z[8] = { 
    (char[]) {4}, 
    (char[]) {6, 1 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16, 0, 0,
              21 + 0 * 3 - 0, 16, 1, 63, 21 + 0 * 3 - 0, 16, 2,
              63 * 0, 21 - 0, 4, 2, 31 + 0, 36 - 0, 4, 0 + 1,
              32 - 1, 5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1, 63,
              21 + 1 * 3 - 0, 16, 2, 63 * 1, 21 - 0, 4, 2, 31 + 1,
              36 - 0, 4, 6, 1 * 4 + 0, 3, 31, 8 - 0, 6, 1 * 4 + 2,
              3, 33, 38 - 0, 6, 1 * 4 + 3, 3, 30, 38 - 0, 4},
    (char[]) {5, 1}, 
    (char[]) {6, 0 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16,
              0, 0, 21 + 0 * 3 - 0, 16, 1, 63,
              21 + 0 * 3 - 0, 16, 2, 63 * 0, 21 - 0,
              4, 2, 31 + 0, 36 - 0, 4, 0 + 1, 32 - 1,
              5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1,
              63, 21 + 1 * 3 - 0, 16, 2, 63 * 1,
              21 - 0, 4, 2, 31 + 1, 36 - 0, 4, 6,
              0 * 4 + 0, 3, 31, 8 - 0, 6, 0 * 4 + 2,
              3, 33, 38 - 0, 6, 0 * 4 + 3, 3, 30,
              38 - 0,
              4},
    (char[]) {4}, 
    (char[]) {4},
    (char[]) {6, 2 * 4 + 1, 0 + 0, 32 - 0, 5 - 3, 16, 0, 0,
              21 + 0 * 3 - 3, 16, 1, 63, 21 + 0 * 3 - 3, 16, 2, 63 * 0,
              21 - 3, 4, 2, 31 + 0, 36 - 3, 4, 0 + 1, 32 - 1, 5 - 3,
              16, 0, 0, 21 + 1 * 3 - 3, 16, 1, 63, 21 + 1 * 3 - 3, 16,
              2, 63 * 1, 21 - 3, 4, 2, 31 + 1, 36 - 3, 4, 6, 2 * 4 + 0,
              3, 31, 8 - 3, 6, 2 * 4 + 2, 3, 33, 38 - 3, 6, 2 * 4 + 3,
              3, 30, 38 - 3, 4}, 
    (char[]) {6, 13, 0, 32, 9 + 0, 12 - 0,
              0, 8 + 0 + 0, 21, 12 - 0, 1,
              31, 9 + 0, 12 - 0, 1,
              55 - 0 - 0, 21, 12 - 0, 0,
              32, 9 + 3, 12 - 3, 0,
              8 + 3 + 3, 21, 12 - 3, 1,
              31, 9 + 3, 12 - 3, 1,
              55 - 3 - 3, 21, 12 - 3, 6,
              14 + 0, 2, 31 + 0, 13, 4,
              1 - 0, 31 + 0, 16, 7, 3,
              30 + 3 * 0, 14, 6,
              12 + 0 * 4, 3, 32 - 0,
              11 + 0 * 8, 6, 14 + 1, 2,
              31 + 1, 13, 4, 1 - 1,
              31 + 1, 16, 7, 3,
              30 + 3 * 1, 14, 6,
              12 + 1 * 4, 3, 32 - 1,
              11 + 1 * 8,
              4}
};

int main(int argc, char * args[]) {
    display = XOpenDisplay(0);
    window = XCreateSimpleWindow(display, 
                                 RootWindow(display, DefaultScreen(display)), 
                                 0, 0, IMAGE_WIDTH, IMAGE_HEIGHT, 1, 0, 0);
    image = XCreateImage(display, 
                     DefaultVisual(display, DefaultScreen(display)), 
                     DefaultDepth(display, DefaultScreen(display)),
                     2, 0, (char *) pixdata, IMAGE_WIDTH, IMAGE_HEIGHT, 32, 0);
    for (int i = 0; i < 8; i++) {
        char *p = z[i];
        int c = 0;
        while (*p != 4) {
            switch (*p) {
            case 0:
                k(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 1:
                r(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 2:
                u(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 3:
                e(i, p[1]
                  , p[2], 0, c);
                p += 3;
                break;
            case 5:
                p = z[p[1]];
                break;
            case 6:
                c = _x[p[1] / 4] - 1643277 * (p[1] % 4);
                p += 2;
                break;
            }
        }
    }
    unsigned int counter = 0;
    while (counter++) {
        _map_read(args[ARG_BLUEPRINT]);
        _map_wire_inputs();
        _map_wire_counter(counter);
        _map_process_gates();
        
        _image_reset();          
        _image_compile();
        
        
                
        for (int y = 0; y < MAP_HEIGHT; y++)
            for (int x = 0; x < MAP_WIDTH; x++)
                if ((x % 14 == 2) && (y % 4 == 3))
                    _texture_draw(7, x, y);
        for (int y = 0; y < IMAGE_HEIGHT; y++)
            for (int x = 0; x < IMAGE_WIDTH; x++) {
                pixdata[y][x] &= 14737632 | (31 << ((x % 3) << 3));
                pixdata[y][x] += 986895 & (rn *= 16777619);
            }
        
        _image_draw();
        
        sleep(1);
    } 
    return 0;
}




Textura # 7



Se você olhar atentamente para o array "z", você notará que ele contém 8 blocos de dados como uma constante para o número de texturas. E ele ainda tem dois espaços nas posições 4 e 5, assim como em nosso enum, provavelmente são dados de textura. No entanto, ele contém 8 imagens, e fomos capazes de "abrir" apenas 7. No entanto, se formos cuidadosos o suficiente, podemos notar que existe um pedaço de código que desenha especificamente a 7ª textura:



        for (int y = 0; y < MAP_HEIGHT; y++)
            for (int x = 0; x < MAP_WIDTH; x++)
                if ((x % 14 == 2) && (y % 4 == 3))
                    _texture_draw(7, x, y);


Pela posição, você já pode adivinhar o que é, mas vamos comentar estas linhas e executar o aplicativo:



Antes:







Depois:







Agora sabemos com certeza que esta é a textura do buraco no tabuleiro e podemos adicioná-la à lista de enum renderizando-a em uma função separada:



Todas as texturas montadas:
#include <X11/Xlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>

/*    */

/*! \brief     */
#define IMAGE_WIDTH (1220)
/*! \brief     */
#define IMAGE_HEIGHT (616)
/*! \brief        */
#define IMAGE_SHIFTX (580)

/*! \brief   */
#define TEXTURE_COUNT (8)
/*! \brief     */
#define TEXTURE_WIDTH (64)
/*! \brief     */
#define TEXTURE_HEIGHT (40)
/*! \brief      */
#define TEXTURE_TOP_WIDTH (64)
/*! \brief      */
#define TEXTURE_TOP_HEIGHT (32)

/*! \brief    */
#define MAP_WIDTH (19)
/*! \brief    */
#define MAP_HEIGHT (19)
/*! \brief    -.      '\n' */
#define MAP_FILEDATA ((MAP_WIDTH + 1) * MAP_HEIGHT)
/*! \brief      NOR- */
#define MAP_ITERATIONS (20)

/*! \brief    - */
enum map_characters {
    MAPCHAR_WIRE  = '.', /**<             (ASCII = 46) */
    MAPCHAR_PLUS  = '+', /**<  ( ) (ASCII = 43) */
    MAPCHAR_MINUS = '-', /**<  ( ) (ASCII = 45) */
    MAPCHAR_NOR   = '>', /**< NOR-       (ASCII = 62) */
    MAPCHAR_EMPTY = ' ', /**<         (ASCII = 32) */
};

/*! \brief    */
enum textures_indexes {
    TEXINDEX_EMPTY = (0), /**<                    */
    TEXINDEX_MINUS = (1), /**<   " " */
    TEXINDEX_WIRE  = (2), /**<       */
    TEXINDEX_PLUS  = (3), /**<   ""   */
    /**/
    TEXINDEX_NOR   = (6), /**<   NOR-           */
    TEXINDEX_HOLE  = (7)  /**<          */
};

/*! \brief   */
enum program_arguments { 
    ARG_PROGRAM,  /**<    */
    ARG_BLUEPRINT /**<  -   */
};

/*! \brief    .
 *   int      */
int pixdata[IMAGE_HEIGHT][IMAGE_WIDTH];
/*! \brief  ,    */
int textures[TEXTURE_COUNT][TEXTURE_HEIGHT][TEXTURE_WIDTH] = { 0 };
/*! \brief   . 
 *        '\n' */
char mapdata[MAP_HEIGHT][MAP_WIDTH + 1];

/*! \brief   Xlib */
Display * display;
/*! \brief    Xlib */
Window window;
/*! \brief      */
XImage * image;

static void _texture_draw(int t, int x, int y);

/*! \brief      */
static void _image_create(void) {
    display = XOpenDisplay(0);
    window = XCreateSimpleWindow(display, 
                                 RootWindow(display, DefaultScreen(display)), 
                                 0, 0, IMAGE_WIDTH, IMAGE_HEIGHT, 1, 0, 0);
    image = XCreateImage(display, 
                     DefaultVisual(display, DefaultScreen(display)), 
                     DefaultDepth(display, DefaultScreen(display)),
                     2, 0, (char *) pixdata, IMAGE_WIDTH, IMAGE_HEIGHT, 32, 0);
}

/* \brief  ,     */
static void _image_reset(void) {
    for (int y = 0; y < IMAGE_HEIGHT; y++)
        for (int x = 0; x < IMAGE_WIDTH; x++)
            pixdata[y][x] = 0;
}

/*! \brief       
 * \param[in] elem  
 * \return   */
static int _map2texture(char elem) {
    return ((elem >> 4) & 1) << 2 | (elem & 3);
}

/*! \brief        */
static void _image_compile(void) {
    for (int y = 0; y < MAP_HEIGHT; y++)
        for (int x = 0; x < MAP_WIDTH; x++)
            _texture_draw(_map2texture(mapdata[y][x]), x, y);
}

/*! \brief     */
static void _image_draw(void) {
    XPutImage(display, window, 
              DefaultGC(display, DefaultScreen(display)), 
              image, 0, 0, 0, 0, IMAGE_WIDTH, IMAGE_HEIGHT);
    XMapWindow(display, window);
    XFlush(display);
}

/*! \brief      */
static void _image_drill(void) {
    for (int y = 0; y < MAP_HEIGHT; y++)
            for (int x = 0; x < MAP_WIDTH; x++)
                if ((x % 14 == 2) && (y % 4 == 3))
                    _texture_draw(TEXINDEX_HOLE, x, y);
}

/*! \brief        
 * \param[in] t  
 * \param[in] x X  
 * \param[in] y Y   */
static void _texture_draw(int t, int x, int y) {
    for (int ty = 0; ty < TEXTURE_HEIGHT; ty++)
        for (int tx = 0; tx < TEXTURE_WIDTH; tx++)
            if (textures[t][ty][tx])
                pixdata[ty + 
                        y * (TEXTURE_TOP_HEIGHT / 2) + 
                        x * (TEXTURE_TOP_HEIGHT / 2)]
                       [tx + 
                        IMAGE_SHIFTX + 
                        x * (TEXTURE_TOP_WIDTH / 2) - 
                        y * TEXTURE_TOP_HEIGHT] = textures[t][ty][tx];
}

/*! \brief   -      
 * \param[in] filename  - */
static void _map_read(const char * filename) {
    int f = open(filename, 0);
    read(f, mapdata, MAP_FILEDATA);
    close(f);
}

/*! \brief     -  
 *          */
static void _map_wire_inputs(void) {
    for (int y = 0; y < MAP_HEIGHT; y++)
        for (int x = 0; x < MAP_WIDTH; x++)
            if ((x % 14 == 2) && (y % 4 == 3))
                mapdata[y][x] = MAPCHAR_WIRE;
}

/*! \brief     
 * \param[in] t ,    
 * \param[in] x X- 
 * \param[in] y Y- 
 * \param[in] c  
 * \param[in] l   */
static void _map_fill(int t, int x, int y, int c, int l) {
    if ((x >= MAP_WIDTH || y >= MAP_HEIGHT || 
         x < 0 || y < 0) || (mapdata[y][x] == l)
        || (mapdata[y][x] != c))
        return;
    mapdata[y][x] = l;
    _map_fill(t, x - 1, y, c, l);
    _map_fill(t, x + 1, y, c, l);
    _map_fill(t, x, y - 1, c, l);
    _map_fill(t, x, y + 1, c, l);
}

/*! \brief        
 * .
 * \param[in] counter  */
static void _map_wire_counter(int counter) {
    _map_fill(0, 2, 3,  mapdata[3][2],  counter & 1 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
    _map_fill(0, 2, 7,  mapdata[7][2],  counter & 2 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
    _map_fill(0, 2, 11, mapdata[11][2], counter & 4 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
    _map_fill(0, 2, 15, mapdata[15][2], counter & 8 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
}

/*! \brief    ()   NOR- */
static void _map_process_gates(void) {       
    for (int i = 0; i < MAP_ITERATIONS; i++)
        for (int y = 0; y < MAP_HEIGHT; y++)
            for (int x = 0; x < MAP_WIDTH; x++)
                if (mapdata[y][x] == MAPCHAR_NOR)
                    _map_fill(0, x + 1, y, mapdata[y][x + 1],
                        !(mapdata[y - 1][x] == MAPCHAR_PLUS ? 1 : 0
                       || mapdata[y + 1][x] == MAPCHAR_PLUS ? 1 : 0) ? 
                            MAPCHAR_PLUS : MAPCHAR_MINUS);
}

/*    */

int _x[] = { 15117427, 8413248, 5878632, 13027014, 1 };
int rn = 2166136261;

void *T;

void e(int t, int x, int y, int c, int l) {
    if ((x >= TEXTURE_WIDTH || y >= TEXTURE_HEIGHT || 
         x < 0 || y < 0) || 
         (textures[t][y][x] == l) || 
         (textures[t][y][x] != c))
        return;
    textures[t][y][x] = l;
    e(t, x - 1, y, c, l);
    e(t, x + 1, y, c, l);
    e(t, x, y - 1, c, l);
    e(t, x, y + 1, c, l);
}

void k(int t, int x, int y, int c, int l) {
    while (c--) {
        textures[t][y][x++] = l;
        textures[t][y++][x++] = l;
    }
}

void r(int t, int x, int y, int c, int l) {
    while (c--) {
        textures[t][y][x--] = l;
        textures[t][y++][x--] = l;
    }
}

void u(int t, int x, int y, int c, int l) {
    while (c--)
        textures[t][y++][x] = l;
}

char *z[8] = { 
    (char[]) {4}, 
    (char[]) {6, 1 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16, 0, 0,
              21 + 0 * 3 - 0, 16, 1, 63, 21 + 0 * 3 - 0, 16, 2,
              63 * 0, 21 - 0, 4, 2, 31 + 0, 36 - 0, 4, 0 + 1,
              32 - 1, 5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1, 63,
              21 + 1 * 3 - 0, 16, 2, 63 * 1, 21 - 0, 4, 2, 31 + 1,
              36 - 0, 4, 6, 1 * 4 + 0, 3, 31, 8 - 0, 6, 1 * 4 + 2,
              3, 33, 38 - 0, 6, 1 * 4 + 3, 3, 30, 38 - 0, 4},
    (char[]) {5, 1}, 
    (char[]) {6, 0 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16,
              0, 0, 21 + 0 * 3 - 0, 16, 1, 63,
              21 + 0 * 3 - 0, 16, 2, 63 * 0, 21 - 0,
              4, 2, 31 + 0, 36 - 0, 4, 0 + 1, 32 - 1,
              5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1,
              63, 21 + 1 * 3 - 0, 16, 2, 63 * 1,
              21 - 0, 4, 2, 31 + 1, 36 - 0, 4, 6,
              0 * 4 + 0, 3, 31, 8 - 0, 6, 0 * 4 + 2,
              3, 33, 38 - 0, 6, 0 * 4 + 3, 3, 30,
              38 - 0,
              4},
    (char[]) {4}, 
    (char[]) {4},
    (char[]) {6, 2 * 4 + 1, 0 + 0, 32 - 0, 5 - 3, 16, 0, 0,
              21 + 0 * 3 - 3, 16, 1, 63, 21 + 0 * 3 - 3, 16, 2, 63 * 0,
              21 - 3, 4, 2, 31 + 0, 36 - 3, 4, 0 + 1, 32 - 1, 5 - 3,
              16, 0, 0, 21 + 1 * 3 - 3, 16, 1, 63, 21 + 1 * 3 - 3, 16,
              2, 63 * 1, 21 - 3, 4, 2, 31 + 1, 36 - 3, 4, 6, 2 * 4 + 0,
              3, 31, 8 - 3, 6, 2 * 4 + 2, 3, 33, 38 - 3, 6, 2 * 4 + 3,
              3, 30, 38 - 3, 4}, 
    (char[]) {6, 13, 0, 32, 9 + 0, 12 - 0,
              0, 8 + 0 + 0, 21, 12 - 0, 1,
              31, 9 + 0, 12 - 0, 1,
              55 - 0 - 0, 21, 12 - 0, 0,
              32, 9 + 3, 12 - 3, 0,
              8 + 3 + 3, 21, 12 - 3, 1,
              31, 9 + 3, 12 - 3, 1,
              55 - 3 - 3, 21, 12 - 3, 6,
              14 + 0, 2, 31 + 0, 13, 4,
              1 - 0, 31 + 0, 16, 7, 3,
              30 + 3 * 0, 14, 6,
              12 + 0 * 4, 3, 32 - 0,
              11 + 0 * 8, 6, 14 + 1, 2,
              31 + 1, 13, 4, 1 - 1,
              31 + 1, 16, 7, 3,
              30 + 3 * 1, 14, 6,
              12 + 1 * 4, 3, 32 - 1,
              11 + 1 * 8,
              4}
};

int main(int argc, char * args[]) {
    _image_create();

    for (int i = 0; i < 8; i++) {
        char *p = z[i];
        int c = 0;
        while (*p != 4) {
            switch (*p) {
            case 0:
                k(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 1:
                r(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 2:
                u(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 3:
                e(i, p[1]
                  , p[2], 0, c);
                p += 3;
                break;
            case 5:
                p = z[p[1]];
                break;
            case 6:
                c = _x[p[1] / 4] - 1643277 * (p[1] % 4);
                p += 2;
                break;
            }
        }
    }
    unsigned int counter = 1;
    while (counter++) {
        _map_read(args[ARG_BLUEPRINT]);
        _map_wire_inputs();
        _map_wire_counter(counter);
        _map_process_gates();
        
        _image_reset();          
        _image_compile();
        _image_drill();
        
        for (int y = 0; y < IMAGE_HEIGHT; y++)
            for (int x = 0; x < IMAGE_WIDTH; x++) {
                pixdata[y][x] &= 14737632 | (31 << ((x % 3) << 3));
                pixdata[y][x] += 986895 & (rn *= 16777619);
            }
        
        _image_draw();
        
        sleep(1);
    } 
    return 0;
}




Shaders



Os gatos do artigo anterior prometeram shaders. E eles estão aqui. E onde está o código responsável por processá-los?




        _image_reset();           // 
        _image_compile();       // 
        _image_drill();            // 
        
        for (int y = 0; y < IMAGE_HEIGHT; y++)
            for (int x = 0; x < IMAGE_WIDTH; x++) {
                pixdata[y][x] &= 14737632 | (31 << ((x % 3) << 3));
                pixdata[y][x] += 986895 & (rn *= 16777619);
            }
        
        _image_draw();  // 


Pelo método de eliminação, entendemos que o ruído da tela e o efeito do monitor LCD dão essas duas linhas. Como eles funcionam?



Vamos começar com o último:



pixdata[y][x] += 986895 & (rn *= 16777619);


A cada pixel é adicionado o valor 986895 (que em versões hexadecimais se parece com 0x0f0f0f), que era anteriormente por meio da operação bit-AND combinada com o resultado da multiplicação de rn por 16777619. Se rn fosse um gerador de número aleatório, ele criaria um "ruído" granulado na tela em 16 gradações para cada canal. E como o ruído aparece, rn é o gerador de números aleatórios. Mas como isso é feito?



int rn = 2166136261;


Bem no início do programa, a variável rn é inicializada com o número 2166136261. E a cada iteração, o pixel é multiplicado por 16777619. Isso nada mais é do que um gerador de números pseudo-aleatórios. Mas em vez de um gerador linear bem estudado, o algoritmo de hashing FNV sem um passo XOR é usado, já que não precisamos do resultado final.



Resta ver como funciona a linha anterior:



pixdata[y][x] &= 14737632 | (31 << ((x % 3) << 3));


Vamos converter o número 14737632 em formato hexadecimal, já que estamos trabalhando com canais de luz de um byte: 0xe0e0e0. E agora, tomando x igual de 0 a 3, fazemos os cálculos correspondentes:




0xe0e0e0 | (31 << ((0 % 3) << 3)) = e0e0ff                                                                                                                                                                  
0xe0e0e0 | (31 << ((1 % 3) << 3)) = e0ffe0                                                                                                                                                                        
0xe0e0e0 | (31 << ((2 % 3) << 3)) = ffe0e0 


Se agora essas máscaras forem aplicadas usando a operação "&" para a cor do pixel, teremos, respectivamente, canais R e G, R e B, G e B silenciados, que parecerão o efeito de um monitor LCD:







Vamos separá-los em funções separadas:
#include <X11/Xlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>

/*    */

/*! \brief     */
#define IMAGE_WIDTH (1220)
/*! \brief     */
#define IMAGE_HEIGHT (616)
/*! \brief        */
#define IMAGE_SHIFTX (580)

/*! \brief   */
#define TEXTURE_COUNT (8)
/*! \brief     */
#define TEXTURE_WIDTH (64)
/*! \brief     */
#define TEXTURE_HEIGHT (40)
/*! \brief      */
#define TEXTURE_TOP_WIDTH (64)
/*! \brief      */
#define TEXTURE_TOP_HEIGHT (32)

/*! \brief    */
#define MAP_WIDTH (19)
/*! \brief    */
#define MAP_HEIGHT (19)
/*! \brief    -.      '\n' */
#define MAP_FILEDATA ((MAP_WIDTH + 1) * MAP_HEIGHT)
/*! \brief      NOR- */
#define MAP_ITERATIONS (20)

/*! \brief    - */
enum map_characters {
    MAPCHAR_WIRE  = '.', /**<             (ASCII = 46) */
    MAPCHAR_PLUS  = '+', /**<  ( ) (ASCII = 43) */
    MAPCHAR_MINUS = '-', /**<  ( ) (ASCII = 45) */
    MAPCHAR_NOR   = '>', /**< NOR-       (ASCII = 62) */
    MAPCHAR_EMPTY = ' ', /**<         (ASCII = 32) */
};

/*! \brief    */
enum textures_indexes {
    TEXINDEX_EMPTY = (0), /**<                    */
    TEXINDEX_MINUS = (1), /**<   " " */
    TEXINDEX_WIRE  = (2), /**<       */
    TEXINDEX_PLUS  = (3), /**<   ""   */
    /**/
    TEXINDEX_NOR   = (6), /**<   NOR-           */
    TEXINDEX_HOLE  = (7)  /**<          */
};

/*! \brief   */
enum program_arguments { 
    ARG_PROGRAM,  /**<    */
    ARG_BLUEPRINT /**<  -   */
};

/*! \brief    .
 *   int      */
int pixdata[IMAGE_HEIGHT][IMAGE_WIDTH];
/*! \brief  ,    */
int textures[TEXTURE_COUNT][TEXTURE_HEIGHT][TEXTURE_WIDTH] = { 0 };
/*! \brief   . 
 *        '\n' */
char mapdata[MAP_HEIGHT][MAP_WIDTH + 1];
/*! \brief     */
int random = 2166136261;

/*! \brief   Xlib */
Display * display;
/*! \brief    Xlib */
Window window;
/*! \brief      */
XImage * image;

static void _texture_draw(int t, int x, int y);

/*! \brief      */
static void _image_create(void) {
    display = XOpenDisplay(0);
    window = XCreateSimpleWindow(display, 
                                 RootWindow(display, DefaultScreen(display)), 
                                 0, 0, IMAGE_WIDTH, IMAGE_HEIGHT, 1, 0, 0);
    image = XCreateImage(display, 
                     DefaultVisual(display, DefaultScreen(display)), 
                     DefaultDepth(display, DefaultScreen(display)),
                     2, 0, (char *) pixdata, IMAGE_WIDTH, IMAGE_HEIGHT, 32, 0);
}

/* \brief  ,     */
static void _image_reset(void) {
    for (int y = 0; y < IMAGE_HEIGHT; y++)
        for (int x = 0; x < IMAGE_WIDTH; x++)
            pixdata[y][x] = 0;
}

/*! \brief       
 * \param[in] elem  
 * \return   */
static int _map2texture(char elem) {
    return ((elem >> 4) & 1) << 2 | (elem & 3);
}

/*! \brief        */
static void _image_compile(void) {
    for (int y = 0; y < MAP_HEIGHT; y++)
        for (int x = 0; x < MAP_WIDTH; x++)
            _texture_draw(_map2texture(mapdata[y][x]), x, y);
}

/*! \brief     */
static void _image_draw(void) {
    XPutImage(display, window, 
              DefaultGC(display, DefaultScreen(display)), 
              image, 0, 0, 0, 0, IMAGE_WIDTH, IMAGE_HEIGHT);
    XMapWindow(display, window);
    XFlush(display);
}

/*! \brief      */
static void _image_drill(void) {
    for (int y = 0; y < MAP_HEIGHT; y++)
            for (int x = 0; x < MAP_WIDTH; x++)
                if ((x % 14 == 2) && (y % 4 == 3))
                    _texture_draw(TEXINDEX_HOLE, x, y);
}

/*! \brief   LCD-  
 * \param[in] x X- 
 * \param[in] y Y-  */
static void _shader_lcd(int x, int y) {
    pixdata[y][x] &= 0xe0e0e0 | (31 << ((x % 3) << 3));
}

/*! \brief      
 * \param[in] x X- 
 * \param[in] y Y-  */
static void _shader_noise(int x, int y) {
    pixdata[y][x] += 0x0f0f0f & (random *= 16777619);
}

/*! \brief      */
static void _image_postprocess(void) {
    for (int y = 0; y < IMAGE_HEIGHT; y++)
        for (int x = 0; x < IMAGE_WIDTH; x++) {
            _shader_lcd(x, y);
            _shader_noise(x, y);
        }
}

/*! \brief        
 * \param[in] t  
 * \param[in] x X  
 * \param[in] y Y   */
static void _texture_draw(int t, int x, int y) {
    for (int ty = 0; ty < TEXTURE_HEIGHT; ty++)
        for (int tx = 0; tx < TEXTURE_WIDTH; tx++)
            if (textures[t][ty][tx])
                pixdata[ty + 
                        y * (TEXTURE_TOP_HEIGHT / 2) + 
                        x * (TEXTURE_TOP_HEIGHT / 2)]
                       [tx + 
                        IMAGE_SHIFTX + 
                        x * (TEXTURE_TOP_WIDTH / 2) - 
                        y * TEXTURE_TOP_HEIGHT] = textures[t][ty][tx];
}

/*! \brief   -      
 * \param[in] filename  - */
static void _map_read(const char * filename) {
    int f = open(filename, 0);
    read(f, mapdata, MAP_FILEDATA);
    close(f);
}

/*! \brief     -  
 *          */
static void _map_wire_inputs(void) {
    for (int y = 0; y < MAP_HEIGHT; y++)
        for (int x = 0; x < MAP_WIDTH; x++)
            if ((x % 14 == 2) && (y % 4 == 3))
                mapdata[y][x] = MAPCHAR_WIRE;
}

/*! \brief     
 * \param[in] t ,    
 * \param[in] x X- 
 * \param[in] y Y- 
 * \param[in] c  
 * \param[in] l   */
static void _map_fill(int t, int x, int y, int c, int l) {
    if ((x >= MAP_WIDTH || y >= MAP_HEIGHT || 
         x < 0 || y < 0) || (mapdata[y][x] == l)
        || (mapdata[y][x] != c))
        return;
    mapdata[y][x] = l;
    _map_fill(t, x - 1, y, c, l);
    _map_fill(t, x + 1, y, c, l);
    _map_fill(t, x, y - 1, c, l);
    _map_fill(t, x, y + 1, c, l);
}

/*! \brief        
 * .
 * \param[in] counter  */
static void _map_wire_counter(int counter) {
    _map_fill(0, 2, 3,  mapdata[3][2],  counter & 1 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
    _map_fill(0, 2, 7,  mapdata[7][2],  counter & 2 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
    _map_fill(0, 2, 11, mapdata[11][2], counter & 4 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
    _map_fill(0, 2, 15, mapdata[15][2], counter & 8 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
}

/*! \brief    ()   NOR- */
static void _map_process_gates(void) {       
    for (int i = 0; i < MAP_ITERATIONS; i++)
        for (int y = 0; y < MAP_HEIGHT; y++)
            for (int x = 0; x < MAP_WIDTH; x++)
                if (mapdata[y][x] == MAPCHAR_NOR)
                    _map_fill(0, x + 1, y, mapdata[y][x + 1],
                        !(mapdata[y - 1][x] == MAPCHAR_PLUS ? 1 : 0
                       || mapdata[y + 1][x] == MAPCHAR_PLUS ? 1 : 0) ? 
                            MAPCHAR_PLUS : MAPCHAR_MINUS);
}

/*    */

int _x[] = { 15117427, 8413248, 5878632, 13027014, 1 };

void e(int t, int x, int y, int c, int l) {
    if ((x >= TEXTURE_WIDTH || y >= TEXTURE_HEIGHT || 
         x < 0 || y < 0) || 
         (textures[t][y][x] == l) || 
         (textures[t][y][x] != c))
        return;
    textures[t][y][x] = l;
    e(t, x - 1, y, c, l);
    e(t, x + 1, y, c, l);
    e(t, x, y - 1, c, l);
    e(t, x, y + 1, c, l);
}

void k(int t, int x, int y, int c, int l) {
    while (c--) {
        textures[t][y][x++] = l;
        textures[t][y++][x++] = l;
    }
}

void r(int t, int x, int y, int c, int l) {
    while (c--) {
        textures[t][y][x--] = l;
        textures[t][y++][x--] = l;
    }
}

void u(int t, int x, int y, int c, int l) {
    while (c--)
        textures[t][y++][x] = l;
}

char *z[8] = { 
    (char[]) {4}, 
    (char[]) {6, 1 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16, 0, 0,
              21 + 0 * 3 - 0, 16, 1, 63, 21 + 0 * 3 - 0, 16, 2,
              63 * 0, 21 - 0, 4, 2, 31 + 0, 36 - 0, 4, 0 + 1,
              32 - 1, 5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1, 63,
              21 + 1 * 3 - 0, 16, 2, 63 * 1, 21 - 0, 4, 2, 31 + 1,
              36 - 0, 4, 6, 1 * 4 + 0, 3, 31, 8 - 0, 6, 1 * 4 + 2,
              3, 33, 38 - 0, 6, 1 * 4 + 3, 3, 30, 38 - 0, 4},
    (char[]) {5, 1}, 
    (char[]) {6, 0 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16,
              0, 0, 21 + 0 * 3 - 0, 16, 1, 63,
              21 + 0 * 3 - 0, 16, 2, 63 * 0, 21 - 0,
              4, 2, 31 + 0, 36 - 0, 4, 0 + 1, 32 - 1,
              5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1,
              63, 21 + 1 * 3 - 0, 16, 2, 63 * 1,
              21 - 0, 4, 2, 31 + 1, 36 - 0, 4, 6,
              0 * 4 + 0, 3, 31, 8 - 0, 6, 0 * 4 + 2,
              3, 33, 38 - 0, 6, 0 * 4 + 3, 3, 30,
              38 - 0,
              4},
    (char[]) {4}, 
    (char[]) {4},
    (char[]) {6, 2 * 4 + 1, 0 + 0, 32 - 0, 5 - 3, 16, 0, 0,
              21 + 0 * 3 - 3, 16, 1, 63, 21 + 0 * 3 - 3, 16, 2, 63 * 0,
              21 - 3, 4, 2, 31 + 0, 36 - 3, 4, 0 + 1, 32 - 1, 5 - 3,
              16, 0, 0, 21 + 1 * 3 - 3, 16, 1, 63, 21 + 1 * 3 - 3, 16,
              2, 63 * 1, 21 - 3, 4, 2, 31 + 1, 36 - 3, 4, 6, 2 * 4 + 0,
              3, 31, 8 - 3, 6, 2 * 4 + 2, 3, 33, 38 - 3, 6, 2 * 4 + 3,
              3, 30, 38 - 3, 4}, 
    (char[]) {6, 13, 0, 32, 9 + 0, 12 - 0,
              0, 8 + 0 + 0, 21, 12 - 0, 1,
              31, 9 + 0, 12 - 0, 1,
              55 - 0 - 0, 21, 12 - 0, 0,
              32, 9 + 3, 12 - 3, 0,
              8 + 3 + 3, 21, 12 - 3, 1,
              31, 9 + 3, 12 - 3, 1,
              55 - 3 - 3, 21, 12 - 3, 6,
              14 + 0, 2, 31 + 0, 13, 4,
              1 - 0, 31 + 0, 16, 7, 3,
              30 + 3 * 0, 14, 6,
              12 + 0 * 4, 3, 32 - 0,
              11 + 0 * 8, 6, 14 + 1, 2,
              31 + 1, 13, 4, 1 - 1,
              31 + 1, 16, 7, 3,
              30 + 3 * 1, 14, 6,
              12 + 1 * 4, 3, 32 - 1,
              11 + 1 * 8,
              4}
};

int main(int argc, char * args[]) {
    _image_create();

    for (int i = 0; i < 8; i++) {
        char *p = z[i];
        int c = 0;
        while (*p != 4) {
            switch (*p) {
            case 0:
                k(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 1:
                r(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 2:
                u(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 3:
                e(i, p[1]
                  , p[2], 0, c);
                p += 3;
                break;
            case 5:
                p = z[p[1]];
                break;
            case 6:
                c = _x[p[1] / 4] - 1643277 * (p[1] % 4);
                p += 2;
                break;
            }
        }
    }
    unsigned int counter = 1;
    while (counter++) {
        _map_read(args[ARG_BLUEPRINT]);
        _map_wire_inputs();
        _map_wire_counter(counter);
        _map_process_gates();
        
        _image_reset();          
        _image_compile();
        _image_drill();
        _image_postprocess();        
        _image_draw();
        
        sleep(1);
    } 
    return 0;
}




"E", "k", "r", "u"



Existem ainda 4 funções que não investigamos ou renomeamos - essas são "e", "k", "r" e "u". Vamos tentar inspecioná-los sem procurar os locais de onde são chamados:

void e(int t, int x, int y, int c, int l) {
    if ((x >= TEXTURE_WIDTH || y >= TEXTURE_HEIGHT || 
         x < 0 || y < 0) || 
         (textures[t][y][x] == l) || 
         (textures[t][y][x] != c))
        return;
    textures[t][y][x] = l;
    e(t, x - 1, y, c, l);
    e(t, x + 1, y, c, l);
    e(t, x, y - 1, c, l);
    e(t, x, y + 1, c, l);
}


Obviamente, esta função parece e funciona como flood_fill, apenas para o array texturas, vamos renomeá-lo para _texture_fill.



void k(int t, int x, int y, int c, int l) {
    while (c--) {
        textures[t][y][x++] = l;
        textures[t][y++][x++] = l;
    }
}

void r(int t, int x, int y, int c, int l) {
    while (c--) {
        textures[t][y][x--] = l;
        textures[t][y++][x--] = l;
    }
}


As funções "k" e "r" para cada unidade c dada desenham dois pixels com o valor de le movem para a direita ou esquerda em dois pixels e para baixo em um - isso significa que essas são funções para desenhar linhas isométricas SW e SE. Vamos renomeá-los para _texture_linesw e _texture_linese.



Neste ponto, você já pode adivinhar que a última função "u" desenha uma linha verticalmente para baixo:



void u(int t, int x, int y, int c, int l) {
    while (c--)
        textures[t][y++][x] = l;
}


Vamos renomear para _texture_linedown.

Todas as funções individuais foram reformuladas:
#include <X11/Xlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>

/*    */

/*! \brief     */
#define IMAGE_WIDTH (1220)
/*! \brief     */
#define IMAGE_HEIGHT (616)
/*! \brief        */
#define IMAGE_SHIFTX (580)

/*! \brief   */
#define TEXTURE_COUNT (8)
/*! \brief     */
#define TEXTURE_WIDTH (64)
/*! \brief     */
#define TEXTURE_HEIGHT (40)
/*! \brief      */
#define TEXTURE_TOP_WIDTH (64)
/*! \brief      */
#define TEXTURE_TOP_HEIGHT (32)

/*! \brief    */
#define MAP_WIDTH (19)
/*! \brief    */
#define MAP_HEIGHT (19)
/*! \brief    -.      '\n' */
#define MAP_FILEDATA ((MAP_WIDTH + 1) * MAP_HEIGHT)
/*! \brief      NOR- */
#define MAP_ITERATIONS (20)

/*! \brief    - */
enum map_characters {
    MAPCHAR_WIRE  = '.', /**<             (ASCII = 46) */
    MAPCHAR_PLUS  = '+', /**<  ( ) (ASCII = 43) */
    MAPCHAR_MINUS = '-', /**<  ( ) (ASCII = 45) */
    MAPCHAR_NOR   = '>', /**< NOR-       (ASCII = 62) */
    MAPCHAR_EMPTY = ' ', /**<         (ASCII = 32) */
};

/*! \brief    */
enum textures_indexes {
    TEXINDEX_EMPTY = (0), /**<                    */
    TEXINDEX_MINUS = (1), /**<   " " */
    TEXINDEX_WIRE  = (2), /**<       */
    TEXINDEX_PLUS  = (3), /**<   ""   */
    /**/
    TEXINDEX_NOR   = (6), /**<   NOR-           */
    TEXINDEX_HOLE  = (7)  /**<          */
};

/*! \brief   */
enum program_arguments { 
    ARG_PROGRAM,  /**<    */
    ARG_BLUEPRINT /**<  -   */
};

/*! \brief    .
 *   int      */
int pixdata[IMAGE_HEIGHT][IMAGE_WIDTH];
/*! \brief  ,    */
int textures[TEXTURE_COUNT][TEXTURE_HEIGHT][TEXTURE_WIDTH] = { 0 };
/*! \brief   . 
 *        '\n' */
char mapdata[MAP_HEIGHT][MAP_WIDTH + 1];
/*! \brief     */
int random = 2166136261;

/*! \brief   Xlib */
Display * display;
/*! \brief    Xlib */
Window window;
/*! \brief      */
XImage * image;

static void _texture_draw(int t, int x, int y);

/*! \brief      */
static void _image_create(void) {
    display = XOpenDisplay(0);
    window = XCreateSimpleWindow(display, 
                                 RootWindow(display, DefaultScreen(display)), 
                                 0, 0, IMAGE_WIDTH, IMAGE_HEIGHT, 1, 0, 0);
    image = XCreateImage(display, 
                     DefaultVisual(display, DefaultScreen(display)), 
                     DefaultDepth(display, DefaultScreen(display)),
                     2, 0, (char *) pixdata, IMAGE_WIDTH, IMAGE_HEIGHT, 32, 0);
}

/* \brief  ,     */
static void _image_reset(void) {
    for (int y = 0; y < IMAGE_HEIGHT; y++)
        for (int x = 0; x < IMAGE_WIDTH; x++)
            pixdata[y][x] = 0;
}

/*! \brief       
 * \param[in] elem  
 * \return   */
static int _map2texture(char elem) {
    return ((elem >> 4) & 1) << 2 | (elem & 3);
}

/*! \brief        */
static void _image_compile(void) {
    for (int y = 0; y < MAP_HEIGHT; y++)
        for (int x = 0; x < MAP_WIDTH; x++)
            _texture_draw(_map2texture(mapdata[y][x]), x, y);
}

/*! \brief     */
static void _image_draw(void) {
    XPutImage(display, window, 
              DefaultGC(display, DefaultScreen(display)), 
              image, 0, 0, 0, 0, IMAGE_WIDTH, IMAGE_HEIGHT);
    XMapWindow(display, window);
    XFlush(display);
}

/*! \brief      */
static void _image_drill(void) {
    for (int y = 0; y < MAP_HEIGHT; y++)
            for (int x = 0; x < MAP_WIDTH; x++)
                if ((x % 14 == 2) && (y % 4 == 3))
                    _texture_draw(TEXINDEX_HOLE, x, y);
}

/*! \brief   LCD-  
 * \param[in] x X- 
 * \param[in] y Y-  */
static void _shader_lcd(int x, int y) {
    pixdata[y][x] &= 0xe0e0e0 | (31 << ((x % 3) << 3));
}

/*! \brief      
 * \param[in] x X- 
 * \param[in] y Y-  */
static void _shader_noise(int x, int y) {
    pixdata[y][x] += 0x0f0f0f & (random *= 16777619);
}

/*! \brief      */
static void _image_postprocess(void) {
    for (int y = 0; y < IMAGE_HEIGHT; y++)
        for (int x = 0; x < IMAGE_WIDTH; x++) {
            _shader_lcd(x, y);
            _shader_noise(x, y);
        }
}

/*! \brief        
 * \param[in] t  
 * \param[in] x X  
 * \param[in] y Y   */
static void _texture_draw(int t, int x, int y) {
    for (int ty = 0; ty < TEXTURE_HEIGHT; ty++)
        for (int tx = 0; tx < TEXTURE_WIDTH; tx++)
            if (textures[t][ty][tx])
                pixdata[ty + 
                        y * (TEXTURE_TOP_HEIGHT / 2) + 
                        x * (TEXTURE_TOP_HEIGHT / 2)]
                       [tx + 
                        IMAGE_SHIFTX + 
                        x * (TEXTURE_TOP_WIDTH / 2) - 
                        y * TEXTURE_TOP_HEIGHT] = textures[t][ty][tx];
}

/*! \brief    
 * \param[in] t  
 * \param[in] x X- 
 * \param[in] y Y- 
 * \param[in] source  
 * \param[in] target   */
static void _texture_fill(int t, int x, int y, int source, int target) {
    if ((x >= TEXTURE_WIDTH || y >= TEXTURE_HEIGHT || 
         x < 0 || y < 0) || 
         (textures[t][y][x] == target) || 
         (textures[t][y][x] != source))
        return;
    textures[t][y][x] = target;
    _texture_fill(t, x - 1, y, source, target);
    _texture_fill(t, x + 1, y, source, target);
    _texture_fill(t, x, y - 1, source, target);
    _texture_fill(t, x, y + 1, source, target);
}

/*! \brief      SE
 * \param[in] t  
 * \param[in] x X- 
 * \param[in] y Y- 
 * \param[in] c     
 * \param[in] color   */
static void _texture_linese(int t, int x, int y, int c, int color) {
    while (c--) {
        textures[t][y][x++] = color;
        textures[t][y++][x++] = color;
    }
}

/*! \brief      SW
 * \param[in] t  
 * \param[in] x X- 
 * \param[in] y Y- 
 * \param[in] c     
 * \param[in] color   */
static void _texture_linesw(int t, int x, int y, int c, int color) {
    while (c--) {
        textures[t][y][x--] = color;
        textures[t][y++][x--] = color;
    }
}

/*! \brief   
 * \param[in] t  
 * \param[in] x X- 
 * \param[in] y Y- 
 * \param[in] c  
 * \param[in] color   */
static void _texture_linedown(int t, int x, int y, int c, int color) {
    while (c--)
        textures[t][y++][x] = color;
}

/*! \brief   -      
 * \param[in] filename  - */
static void _map_read(const char * filename) {
    int f = open(filename, 0);
    read(f, mapdata, MAP_FILEDATA);
    close(f);
}

/*! \brief     -  
 *          */
static void _map_wire_inputs(void) {
    for (int y = 0; y < MAP_HEIGHT; y++)
        for (int x = 0; x < MAP_WIDTH; x++)
            if ((x % 14 == 2) && (y % 4 == 3))
                mapdata[y][x] = MAPCHAR_WIRE;
}

/*! \brief     
 * \param[in] t ,    
 * \param[in] x X- 
 * \param[in] y Y- 
 * \param[in] c  
 * \param[in] l   */
static void _map_fill(int t, int x, int y, int c, int l) {
    if ((x >= MAP_WIDTH || y >= MAP_HEIGHT || 
         x < 0 || y < 0) || (mapdata[y][x] == l)
        || (mapdata[y][x] != c))
        return;
    mapdata[y][x] = l;
    _map_fill(t, x - 1, y, c, l);
    _map_fill(t, x + 1, y, c, l);
    _map_fill(t, x, y - 1, c, l);
    _map_fill(t, x, y + 1, c, l);
}

/*! \brief        
 * .
 * \param[in] counter  */
static void _map_wire_counter(int counter) {
    _map_fill(0, 2, 3,  mapdata[3][2],  counter & 1 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
    _map_fill(0, 2, 7,  mapdata[7][2],  counter & 2 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
    _map_fill(0, 2, 11, mapdata[11][2], counter & 4 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
    _map_fill(0, 2, 15, mapdata[15][2], counter & 8 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
}

/*! \brief    ()   NOR- */
static void _map_process_gates(void) {       
    for (int i = 0; i < MAP_ITERATIONS; i++)
        for (int y = 0; y < MAP_HEIGHT; y++)
            for (int x = 0; x < MAP_WIDTH; x++)
                if (mapdata[y][x] == MAPCHAR_NOR)
                    _map_fill(0, x + 1, y, mapdata[y][x + 1],
                        !(mapdata[y - 1][x] == MAPCHAR_PLUS ? 1 : 0
                       || mapdata[y + 1][x] == MAPCHAR_PLUS ? 1 : 0) ? 
                            MAPCHAR_PLUS : MAPCHAR_MINUS);
}

/*    */

int _x[] = { 15117427, 8413248, 5878632, 13027014, 1 };

char *z[8] = { 
    (char[]) {4}, 
    (char[]) {6, 1 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16, 0, 0,
              21 + 0 * 3 - 0, 16, 1, 63, 21 + 0 * 3 - 0, 16, 2,
              63 * 0, 21 - 0, 4, 2, 31 + 0, 36 - 0, 4, 0 + 1,
              32 - 1, 5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1, 63,
              21 + 1 * 3 - 0, 16, 2, 63 * 1, 21 - 0, 4, 2, 31 + 1,
              36 - 0, 4, 6, 1 * 4 + 0, 3, 31, 8 - 0, 6, 1 * 4 + 2,
              3, 33, 38 - 0, 6, 1 * 4 + 3, 3, 30, 38 - 0, 4},
    (char[]) {5, 1}, 
    (char[]) {6, 0 * 4 + 1, 0 + 0, 32 - 0, 5 - 0, 16,
              0, 0, 21 + 0 * 3 - 0, 16, 1, 63,
              21 + 0 * 3 - 0, 16, 2, 63 * 0, 21 - 0,
              4, 2, 31 + 0, 36 - 0, 4, 0 + 1, 32 - 1,
              5 - 0, 16, 0, 0, 21 + 1 * 3 - 0, 16, 1,
              63, 21 + 1 * 3 - 0, 16, 2, 63 * 1,
              21 - 0, 4, 2, 31 + 1, 36 - 0, 4, 6,
              0 * 4 + 0, 3, 31, 8 - 0, 6, 0 * 4 + 2,
              3, 33, 38 - 0, 6, 0 * 4 + 3, 3, 30,
              38 - 0,
              4},
    (char[]) {4}, 
    (char[]) {4},
    (char[]) {6, 2 * 4 + 1, 0 + 0, 32 - 0, 5 - 3, 16, 0, 0,
              21 + 0 * 3 - 3, 16, 1, 63, 21 + 0 * 3 - 3, 16, 2, 63 * 0,
              21 - 3, 4, 2, 31 + 0, 36 - 3, 4, 0 + 1, 32 - 1, 5 - 3,
              16, 0, 0, 21 + 1 * 3 - 3, 16, 1, 63, 21 + 1 * 3 - 3, 16,
              2, 63 * 1, 21 - 3, 4, 2, 31 + 1, 36 - 3, 4, 6, 2 * 4 + 0,
              3, 31, 8 - 3, 6, 2 * 4 + 2, 3, 33, 38 - 3, 6, 2 * 4 + 3,
              3, 30, 38 - 3, 4}, 
    (char[]) {6, 13, 0, 32, 9 + 0, 12 - 0,
              0, 8 + 0 + 0, 21, 12 - 0, 1,
              31, 9 + 0, 12 - 0, 1,
              55 - 0 - 0, 21, 12 - 0, 0,
              32, 9 + 3, 12 - 3, 0,
              8 + 3 + 3, 21, 12 - 3, 1,
              31, 9 + 3, 12 - 3, 1,
              55 - 3 - 3, 21, 12 - 3, 6,
              14 + 0, 2, 31 + 0, 13, 4,
              1 - 0, 31 + 0, 16, 7, 3,
              30 + 3 * 0, 14, 6,
              12 + 0 * 4, 3, 32 - 0,
              11 + 0 * 8, 6, 14 + 1, 2,
              31 + 1, 13, 4, 1 - 1,
              31 + 1, 16, 7, 3,
              30 + 3 * 1, 14, 6,
              12 + 1 * 4, 3, 32 - 1,
              11 + 1 * 8,
              4}
};

int main(int argc, char * args[]) {
    _image_create();

    for (int i = 0; i < 8; i++) {
        char *p = z[i];
        int c = 0;
        while (*p != 4) {
            switch (*p) {
            case 0:
                _texture_linese(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 1:
                _texture_linesw(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 2:
                _texture_linedown(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 3:
                _texture_fill(i, p[1], p[2], 0, c);
                p += 3;
                break;
            case 5:
                p = z[p[1]];
                break;
            case 6:
                c = _x[p[1] / 4] - 1643277 * (p[1] % 4);
                p += 2;
                break;
            }
        }
    }
    unsigned int counter = 1;
    while (counter++) {
        _map_read(args[ARG_BLUEPRINT]);
        _map_wire_inputs();
        _map_wire_counter(counter);
        _map_process_gates();
        
        _image_reset();          
        _image_compile();
        _image_drill();
        _image_postprocess();        
        _image_draw();
        
        sleep(1);
    } 
    return 0;
}




Gráficos vetoriais



Resta apenas uma última etapa - para descobrir o que acontece na última caixa de interruptor para depois:

    for (int i = 0; i < 8; i++) {
        char *p = z[i];
        int c = 0;
        while (*p != 4) {
            switch (*p) {
            case 0:
                _texture_linese(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 1:
                _texture_linesw(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 2:
                _texture_linedown(i, p[1], p[2], p[3], c);
                p += 4;
                break;
            case 3:
                _texture_fill(i, p[1], p[2], 0, c);
                p += 3;
                break;
            case 5:
                p = z[p[1]];
                break;
            case 6:
                c = _x[p[1] / 4] - 1643277 * (p[1] % 4);
                p += 2;
                break;
            }
        }
    }


Agora que as funções têm nomes novos e compreensíveis, podemos dizer que este bloco de código interpreta os dados do array "z" e de acordo com as instruções nele contidas (por exemplo, 0, 5, 5, 8, 2 - "desenhe a linha Sul- Leste, de [5,5] 8 pixels de comprimento no lado curto com a cor número 2 ") desenha todo o conjunto de texturas.

Tudo parece estar claro, mas nenhuma indicação da cor no programa foi notada.

c = _x[p[1] / 4] - 1643277 * (p[1] % 4);


Sim, então o array _x é uma paleta, mas em um formato "compactado" muito estranho.

int _x[] = { 15117427, 8413248, 5878632, 13027014, 1 };


Como ainda não sabemos quantas cores são usadas na paleta (ao definir a cor, o índice é pelo menos divisível por 4), reformamos a tabela de dados para desenhar e agrupar os números por categorias, substituindo as assinaturas de instrução por constantes:

Refatorando a tabela de instrução de vetor
#include <X11/Xlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>

/*    */

/*! \brief     */
#define IMAGE_WIDTH (1220)
/*! \brief     */
#define IMAGE_HEIGHT (616)
/*! \brief        */
#define IMAGE_SHIFTX (580)

/*! \brief   */
#define TEXTURE_COUNT (8)
/*! \brief     */
#define TEXTURE_WIDTH (64)
/*! \brief     */
#define TEXTURE_HEIGHT (40)
/*! \brief      */
#define TEXTURE_TOP_WIDTH (64)
/*! \brief      */
#define TEXTURE_TOP_HEIGHT (32)

/*! \brief    */
#define MAP_WIDTH (19)
/*! \brief    */
#define MAP_HEIGHT (19)
/*! \brief    -.      '\n' */
#define MAP_FILEDATA ((MAP_WIDTH + 1) * MAP_HEIGHT)
/*! \brief      NOR- */
#define MAP_ITERATIONS (20)

/*! \brief    - */
enum map_characters {
    MAPCHAR_WIRE  = '.', /**<             (ASCII = 46) */
    MAPCHAR_PLUS  = '+', /**<  ( ) (ASCII = 43) */
    MAPCHAR_MINUS = '-', /**<  ( ) (ASCII = 45) */
    MAPCHAR_NOR   = '>', /**< NOR-       (ASCII = 62) */
    MAPCHAR_EMPTY = ' ', /**<         (ASCII = 32) */
};

/*! \brief    */
enum textures_indexes {
    TEXINDEX_EMPTY = (0), /**<                    */
    TEXINDEX_MINUS = (1), /**<   " " */
    TEXINDEX_WIRE  = (2), /**<       */
    TEXINDEX_PLUS  = (3), /**<   ""   */
    /**/
    TEXINDEX_NOR   = (6), /**<   NOR-           */
    TEXINDEX_HOLE  = (7)  /**<          */
};

/*! \brief     */
enum textures_instructions {
    TEXVEC_LINESE = (0), /**<  SE                          */
    TEXVEC_LINESW = (1), /**<  SW                          */
    TEXVEC_LINEDW = (2), /**<                          */
    TEXVEC_FILL   = (3), /**<                            */
    TEXVEC_EXIT   = (4), /**<              */
    TEXVEC_REPEAT = (5), /**<     */
    TEXVEC_COLOR  = (6)  /**<                         */
};

/*! \brief   */
enum program_arguments { 
    ARG_PROGRAM,  /**<    */
    ARG_BLUEPRINT /**<  -   */
};

/*! \brief    .
 *   int      */
int pixdata[IMAGE_HEIGHT][IMAGE_WIDTH];
/*! \brief  ,    */
int textures[TEXTURE_COUNT][TEXTURE_HEIGHT][TEXTURE_WIDTH] = { 0 };
/*! \brief   . 
 *        '\n' */
char mapdata[MAP_HEIGHT][MAP_WIDTH + 1];
/*! \brief     */
int random = 2166136261;

/*! \brief   Xlib */
Display * display;
/*! \brief    Xlib */
Window window;
/*! \brief      */
XImage * image;

/*! \brief      */
static const char * vecdata[TEXTURE_COUNT] = { 
    /* TEXINDEX_EMPTY */
    (char[]) { TEXVEC_EXIT }, 
    /* TEXINDEX_MINUS */
    (char[]) { TEXVEC_COLOR,   5,            TEXVEC_LINESE, 32,  5, 16, 
               TEXVEC_LINESE,  0, 21, 16,    TEXVEC_LINESW, 63, 21, 16, 
               TEXVEC_LINEDW,  0, 21,  4,    TEXVEC_LINEDW, 31, 36,  4, 
               TEXVEC_LINESW, 31,  5, 16,    TEXVEC_LINESE,  0, 24, 16, 
               TEXVEC_LINESW, 63, 24, 16,    TEXVEC_LINEDW, 63, 21,  4, 
               TEXVEC_LINEDW, 32, 36,  4,    TEXVEC_COLOR,   4, 
               TEXVEC_FILL,   31, 8,         TEXVEC_COLOR,   6,
               TEXVEC_FILL,   33, 38,        TEXVEC_COLOR,   7, 
               TEXVEC_FILL,   30, 38,        TEXVEC_EXIT },
    /* TEXINDEX_WIRE */
    (char[]) { TEXVEC_REPEAT,  1 }, 
    /* TEXINDEX_PLUS */
    (char[]) { TEXVEC_COLOR,   1,            TEXVEC_LINESE, 32,  5, 16,
               TEXVEC_LINESE,  0, 21, 16,    TEXVEC_LINESW, 63, 21, 16, 
               TEXVEC_LINEDW, 63, 21,  4,    TEXVEC_LINEDW, 31, 36,  4, 
               TEXVEC_LINESW, 31,  5, 16,    TEXVEC_LINESE,  0, 24, 16, 
               TEXVEC_LINESW, 63, 24, 16,    TEXVEC_LINEDW, 63, 21,  4, 
               TEXVEC_LINEDW, 32, 36,  4,    TEXVEC_COLOR,   0, 
               TEXVEC_FILL,   31,  8,        TEXVEC_COLOR,   2,
               TEXVEC_FILL,   33, 38,        TEXVEC_COLOR,   3, 
               TEXVEC_FILL,   30, 38,        TEXVEC_EXIT },
    /*   */
    (char[]) { TEXVEC_EXIT }, 
    /*   */
    (char[]) { TEXVEC_EXIT },
    /* TEXINDEX_NOR */
    (char[]) { TEXVEC_COLOR,   9,            TEXVEC_LINESE, 32,  2, 16, 
               TEXVEC_LINESE,  0, 18, 16,    TEXVEC_LINESW, 63, 18, 16, 
               TEXVEC_LINEDW,  0, 18,  4,    TEXVEC_LINEDW, 31, 33,  4, 
               TEXVEC_LINESW, 31,  2, 16,    TEXVEC_LINESE,  0, 21, 16, 
               TEXVEC_LINESW, 63, 21, 16,    TEXVEC_LINEDW, 63, 18,  4, 
               TEXVEC_LINEDW, 32, 33,  4,    TEXVEC_COLOR,   8,
               TEXVEC_FILL,   31,  5,        TEXVEC_COLOR,  10,  
               TEXVEC_FILL,   33, 35,        TEXVEC_COLOR,  11,
               TEXVEC_FILL,   30, 35,        TEXVEC_EXIT }, 
    /* TEXINDEX_HOLE */
    (char[]) { TEXVEC_COLOR,  13,            TEXVEC_LINESE, 32, 9, 12, 
               TEXVEC_LINESE,  8, 21, 12,    TEXVEC_LINESW, 31, 9, 12, 
               TEXVEC_LINESW, 55, 21, 12,    TEXVEC_LINESE, 32, 12, 9, 
               TEXVEC_LINESE, 14, 21,  9,    TEXVEC_LINESW, 31, 12, 9, 
               TEXVEC_LINESW, 49, 21,  9,    TEXVEC_COLOR,  14, 
               TEXVEC_LINEDW, 31, 13,  4,    TEXVEC_LINESW, 31, 16, 7, 
               TEXVEC_FILL,   30, 14,        TEXVEC_COLOR,  12, 
               TEXVEC_FILL,   32, 11,        TEXVEC_COLOR,  15, 
               TEXVEC_LINEDW, 32, 13,  4,    TEXVEC_LINESE, 32, 16, 7, 
               TEXVEC_FILL,   33, 14,        TEXVEC_COLOR,  16, 
               TEXVEC_FILL,   31, 19,        TEXVEC_EXIT }
};

static void _texture_draw(int t, int x, int y);

/*! \brief      */
static void _image_create(void) {
    display = XOpenDisplay(0);
    window = XCreateSimpleWindow(display, 
                                 RootWindow(display, DefaultScreen(display)), 
                                 0, 0, IMAGE_WIDTH, IMAGE_HEIGHT, 1, 0, 0);
    image = XCreateImage(display, 
                     DefaultVisual(display, DefaultScreen(display)), 
                     DefaultDepth(display, DefaultScreen(display)),
                     2, 0, (char *) pixdata, IMAGE_WIDTH, IMAGE_HEIGHT, 32, 0);
}

/* \brief  ,     */
static void _image_reset(void) {
    for (int y = 0; y < IMAGE_HEIGHT; y++)
        for (int x = 0; x < IMAGE_WIDTH; x++)
            pixdata[y][x] = 0;
}

/*! \brief       
 * \param[in] elem  
 * \return   */
static int _map2texture(char elem) {
    return ((elem >> 4) & 1) << 2 | (elem & 3);
}

/*! \brief        */
static void _image_compile(void) {
    for (int y = 0; y < MAP_HEIGHT; y++)
        for (int x = 0; x < MAP_WIDTH; x++)
            _texture_draw(_map2texture(mapdata[y][x]), x, y);
}

/*! \brief     */
static void _image_draw(void) {
    XPutImage(display, window, 
              DefaultGC(display, DefaultScreen(display)), 
              image, 0, 0, 0, 0, IMAGE_WIDTH, IMAGE_HEIGHT);
    XMapWindow(display, window);
    XFlush(display);
}

/*! \brief      */
static void _image_drill(void) {
    for (int y = 0; y < MAP_HEIGHT; y++)
            for (int x = 0; x < MAP_WIDTH; x++)
                if ((x % 14 == 2) && (y % 4 == 3))
                    _texture_draw(TEXINDEX_HOLE, x, y);
}

/*! \brief   LCD-  
 * \param[in] x X- 
 * \param[in] y Y-  */
static void _shader_lcd(int x, int y) {
    pixdata[y][x] &= 0xe0e0e0 | (31 << ((x % 3) << 3));
}

/*! \brief      
 * \param[in] x X- 
 * \param[in] y Y-  */
static void _shader_noise(int x, int y) {
    pixdata[y][x] += 0x0f0f0f & (random *= 16777619);
}

/*! \brief      */
static void _image_postprocess(void) {
    for (int y = 0; y < IMAGE_HEIGHT; y++)
        for (int x = 0; x < IMAGE_WIDTH; x++) {
            _shader_lcd(x, y);
            _shader_noise(x, y);
        }
}

/*! \brief        
 * \param[in] t  
 * \param[in] x X  
 * \param[in] y Y   */
static void _texture_draw(int t, int x, int y) {
    for (int ty = 0; ty < TEXTURE_HEIGHT; ty++)
        for (int tx = 0; tx < TEXTURE_WIDTH; tx++)
            if (textures[t][ty][tx])
                pixdata[ty + 
                        y * (TEXTURE_TOP_HEIGHT / 2) + 
                        x * (TEXTURE_TOP_HEIGHT / 2)]
                       [tx + 
                        IMAGE_SHIFTX + 
                        x * (TEXTURE_TOP_WIDTH / 2) - 
                        y * TEXTURE_TOP_HEIGHT] = textures[t][ty][tx];
}

/*! \brief    
 * \param[in] t  
 * \param[in] x X- 
 * \param[in] y Y- 
 * \param[in] source  
 * \param[in] target   */
static void _texture_fill(int t, int x, int y, int source, int target) {
    if ((x >= TEXTURE_WIDTH || y >= TEXTURE_HEIGHT || 
         x < 0 || y < 0) || 
         (textures[t][y][x] == target) || 
         (textures[t][y][x] != source))
        return;
    textures[t][y][x] = target;
    _texture_fill(t, x - 1, y, source, target);
    _texture_fill(t, x + 1, y, source, target);
    _texture_fill(t, x, y - 1, source, target);
    _texture_fill(t, x, y + 1, source, target);
}

/*! \brief      SE
 * \param[in] t  
 * \param[in] x X- 
 * \param[in] y Y- 
 * \param[in] c     
 * \param[in] color   */
static void _texture_linese(int t, int x, int y, int c, int color) {
    while (c--) {
        textures[t][y][x++] = color;
        textures[t][y++][x++] = color;
    }
}

/*! \brief      SW
 * \param[in] t  
 * \param[in] x X- 
 * \param[in] y Y- 
 * \param[in] c     
 * \param[in] color   */
static void _texture_linesw(int t, int x, int y, int c, int color) {
    while (c--) {
        textures[t][y][x--] = color;
        textures[t][y++][x--] = color;
    }
}

/*! \brief   
 * \param[in] t  
 * \param[in] x X- 
 * \param[in] y Y- 
 * \param[in] c  
 * \param[in] color   */
static void _texture_linedown(int t, int x, int y, int c, int color) {
    while (c--)
        textures[t][y++][x] = color;
}

/*! \brief   -      
 * \param[in] filename  - */
static void _map_read(const char * filename) {
    int f = open(filename, 0);
    read(f, mapdata, MAP_FILEDATA);
    close(f);
}

/*! \brief     -  
 *          */
static void _map_wire_inputs(void) {
    for (int y = 0; y < MAP_HEIGHT; y++)
        for (int x = 0; x < MAP_WIDTH; x++)
            if ((x % 14 == 2) && (y % 4 == 3))
                mapdata[y][x] = MAPCHAR_WIRE;
}

/*! \brief     
 * \param[in] t ,    
 * \param[in] x X- 
 * \param[in] y Y- 
 * \param[in] c  
 * \param[in] l   */
static void _map_fill(int t, int x, int y, int c, int l) {
    if ((x >= MAP_WIDTH || y >= MAP_HEIGHT || 
         x < 0 || y < 0) || (mapdata[y][x] == l)
        || (mapdata[y][x] != c))
        return;
    mapdata[y][x] = l;
    _map_fill(t, x - 1, y, c, l);
    _map_fill(t, x + 1, y, c, l);
    _map_fill(t, x, y - 1, c, l);
    _map_fill(t, x, y + 1, c, l);
}

/*! \brief        
 * .
 * \param[in] counter  */
static void _map_wire_counter(int counter) {
    _map_fill(0, 2, 3,  mapdata[3][2],  counter & 1 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
    _map_fill(0, 2, 7,  mapdata[7][2],  counter & 2 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
    _map_fill(0, 2, 11, mapdata[11][2], counter & 4 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
    _map_fill(0, 2, 15, mapdata[15][2], counter & 8 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
}

/*! \brief    ()   NOR- */
static void _map_process_gates(void) {       
    for (int i = 0; i < MAP_ITERATIONS; i++)
        for (int y = 0; y < MAP_HEIGHT; y++)
            for (int x = 0; x < MAP_WIDTH; x++)
                if (mapdata[y][x] == MAPCHAR_NOR)
                    _map_fill(0, x + 1, y, mapdata[y][x + 1],
                        !(mapdata[y - 1][x] == MAPCHAR_PLUS ? 1 : 0
                       || mapdata[y + 1][x] == MAPCHAR_PLUS ? 1 : 0) ? 
                            MAPCHAR_PLUS : MAPCHAR_MINUS);
}

/*    */

int _x[] = { 15117427, 8413248, 5878632, 13027014, 1 };

int main(int argc, char * args[]) {
    _image_create();

    for (int tex = 0; tex < TEXTURE_COUNT; tex++) {
        char * ptr = vecdata[tex];
        int c = 0;
        while (*ptr != TEXVEC_EXIT) {
            switch (*ptr) {
            case TEXVEC_LINESE:
                _texture_linese(tex, ptr[1], ptr[2], ptr[3], c);
                ptr += 4;
                break;
            case TEXVEC_LINESW:
                _texture_linesw(tex, ptr[1], ptr[2], ptr[3], c);
                ptr += 4;
                break;
            case TEXVEC_LINEDW:
                _texture_linedown(tex, ptr[1], ptr[2], ptr[3], c);
                ptr += 4;
                break;
            case TEXVEC_FILL:
                _texture_fill(tex, ptr[1], ptr[2], 0, c);
                ptr += 3;
                break;
            case TEXVEC_REPEAT:
                ptr = vecdata[ptr[1]];
                break;
            case TEXVEC_COLOR:
                c = _x[ptr[1] / 4] - 1643277 * (ptr[1] % 4);
                ptr += 2;
                break;
            }
        }
    }
    unsigned int counter = 1;
    while (counter++) {
        _map_read(args[ARG_BLUEPRINT]);
        _map_wire_inputs();
        _map_wire_counter(counter);
        _map_process_gates();
        
        _image_reset();          
        _image_compile();
        _image_drill();
        _image_postprocess();        
        _image_draw();
        
        sleep(1);
    } 
    return 0;
}




O número máximo que fica após a instrução "TEXVEC_COLOR" é 16. Vamos escrever o código mais simples para obter a tabela inteira:







Agora, tendo a paleta descriptografada em mãos, podemos substituir a função de seu uso e escrever descriptografias para cores em uma tabela constante, e ao mesmo tempo destaque a função de criação de texturas:



Código completo após refatoração:
#include <X11/Xlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>

/*    */

/*! \brief     */
#define IMAGE_WIDTH (1220)
/*! \brief     */
#define IMAGE_HEIGHT (616)
/*! \brief        */
#define IMAGE_SHIFTX (580)

/*! \brief   */
#define TEXTURE_COUNT (8)
/*! \brief     */
#define TEXTURE_WIDTH (64)
/*! \brief     */
#define TEXTURE_HEIGHT (40)
/*! \brief      */
#define TEXTURE_TOP_WIDTH (64)
/*! \brief      */
#define TEXTURE_TOP_HEIGHT (32)

/*! \brief    */
#define MAP_WIDTH (19)
/*! \brief    */
#define MAP_HEIGHT (19)
/*! \brief    -.      '\n' */
#define MAP_FILEDATA ((MAP_WIDTH + 1) * MAP_HEIGHT)
/*! \brief      NOR- */
#define MAP_ITERATIONS (20)

/*! \brief    - */
enum map_characters {
    MAPCHAR_WIRE  = '.', /**<             (ASCII = 46) */
    MAPCHAR_PLUS  = '+', /**<  ( ) (ASCII = 43) */
    MAPCHAR_MINUS = '-', /**<  ( ) (ASCII = 45) */
    MAPCHAR_NOR   = '>', /**< NOR-       (ASCII = 62) */
    MAPCHAR_EMPTY = ' ', /**<         (ASCII = 32) */
};

/*! \brief    */
enum textures_indexes {
    TEXINDEX_EMPTY = (0), /**<                    */
    TEXINDEX_MINUS = (1), /**<   " " */
    TEXINDEX_WIRE  = (2), /**<       */
    TEXINDEX_PLUS  = (3), /**<   ""   */
    /**/
    TEXINDEX_NOR   = (6), /**<   NOR-           */
    TEXINDEX_HOLE  = (7)  /**<          */
};

/*! \brief     */
enum textures_instructions {
    TEXVEC_LINESE = (0), /**<  SE                          */
    TEXVEC_LINESW = (1), /**<  SW                          */
    TEXVEC_LINEDW = (2), /**<                          */
    TEXVEC_FILL   = (3), /**<                            */
    TEXVEC_EXIT   = (4), /**<              */
    TEXVEC_REPEAT = (5), /**<     */
    TEXVEC_COLOR  = (6)  /**<                         */
};

/*! \brief   */
enum program_arguments { 
    ARG_PROGRAM,  /**<    */
    ARG_BLUEPRINT /**<  -   */
};

/*! \brief    .
 *   int      */
int pixdata[IMAGE_HEIGHT][IMAGE_WIDTH];
/*! \brief  ,    */
int textures[TEXTURE_COUNT][TEXTURE_HEIGHT][TEXTURE_WIDTH] = { 0 };
/*! \brief   . 
 *        '\n' */
char mapdata[MAP_HEIGHT][MAP_WIDTH + 1];
/*! \brief     */
int random = 2166136261;

/*! \brief   Xlib */
Display * display;
/*! \brief    Xlib */
Window window;
/*! \brief      */
XImage * image;

/*! \brief      
 * \note    {001}    ""  {000} */
static const int texturepalette[] = { 
                         /*     ▁▁▂▂▃▃▄▄▅▅▆▆▇▇██    */    
    /* - */ 0xe6ac73, 0xcd9966, 0xb48659, 0x9b734c,
    /* -  */ 0x806040, 0x674d33, 0x4e3a26, 0x352719,
    /*            */ 0x59b368, 0x40a05b, 0x278d4e, 0x0e7a41,
    /*              */ 0xc6c6c6, 0xadb3b9, 0x94a0ac, 0x7b8d9f,
    /*             */ 0x000001
};

/*! \brief      */
static const char * vecdata[TEXTURE_COUNT] = { 
    /* TEXINDEX_EMPTY */
    (char[]) { TEXVEC_EXIT }, 
    /* TEXINDEX_MINUS */
    (char[]) { TEXVEC_COLOR,   5,            TEXVEC_LINESE, 32,  5, 16, 
               TEXVEC_LINESE,  0, 21, 16,    TEXVEC_LINESW, 63, 21, 16, 
               TEXVEC_LINEDW,  0, 21,  4,    TEXVEC_LINEDW, 31, 36,  4, 
               TEXVEC_LINESW, 31,  5, 16,    TEXVEC_LINESE,  0, 24, 16, 
               TEXVEC_LINESW, 63, 24, 16,    TEXVEC_LINEDW, 63, 21,  4, 
               TEXVEC_LINEDW, 32, 36,  4,    TEXVEC_COLOR,   4, 
               TEXVEC_FILL,   31, 8,         TEXVEC_COLOR,   6,
               TEXVEC_FILL,   33, 38,        TEXVEC_COLOR,   7, 
               TEXVEC_FILL,   30, 38,        TEXVEC_EXIT },
    /* TEXINDEX_WIRE */
    (char[]) { TEXVEC_REPEAT,  1 }, 
    /* TEXINDEX_PLUS */
    (char[]) { TEXVEC_COLOR,   1,            TEXVEC_LINESE, 32,  5, 16,
               TEXVEC_LINESE,  0, 21, 16,    TEXVEC_LINESW, 63, 21, 16, 
               TEXVEC_LINEDW, 63, 21,  4,    TEXVEC_LINEDW, 31, 36,  4, 
               TEXVEC_LINESW, 31,  5, 16,    TEXVEC_LINESE,  0, 24, 16, 
               TEXVEC_LINESW, 63, 24, 16,    TEXVEC_LINEDW, 63, 21,  4, 
               TEXVEC_LINEDW, 32, 36,  4,    TEXVEC_COLOR,   0, 
               TEXVEC_FILL,   31,  8,        TEXVEC_COLOR,   2,
               TEXVEC_FILL,   33, 38,        TEXVEC_COLOR,   3, 
               TEXVEC_FILL,   30, 38,        TEXVEC_EXIT },
    /*   */
    (char[]) { TEXVEC_EXIT }, 
    /*   */
    (char[]) { TEXVEC_EXIT },
    /* TEXINDEX_NOR */
    (char[]) { TEXVEC_COLOR,   9,            TEXVEC_LINESE, 32,  2, 16, 
               TEXVEC_LINESE,  0, 18, 16,    TEXVEC_LINESW, 63, 18, 16, 
               TEXVEC_LINEDW,  0, 18,  4,    TEXVEC_LINEDW, 31, 33,  4, 
               TEXVEC_LINESW, 31,  2, 16,    TEXVEC_LINESE,  0, 21, 16, 
               TEXVEC_LINESW, 63, 21, 16,    TEXVEC_LINEDW, 63, 18,  4, 
               TEXVEC_LINEDW, 32, 33,  4,    TEXVEC_COLOR,   8,
               TEXVEC_FILL,   31,  5,        TEXVEC_COLOR,  10,  
               TEXVEC_FILL,   33, 35,        TEXVEC_COLOR,  11,
               TEXVEC_FILL,   30, 35,        TEXVEC_EXIT }, 
    /* TEXINDEX_HOLE */
    (char[]) { TEXVEC_COLOR,  13,            TEXVEC_LINESE, 32, 9, 12, 
               TEXVEC_LINESE,  8, 21, 12,    TEXVEC_LINESW, 31, 9, 12, 
               TEXVEC_LINESW, 55, 21, 12,    TEXVEC_LINESE, 32, 12, 9, 
               TEXVEC_LINESE, 14, 21,  9,    TEXVEC_LINESW, 31, 12, 9, 
               TEXVEC_LINESW, 49, 21,  9,    TEXVEC_COLOR,  14, 
               TEXVEC_LINEDW, 31, 13,  4,    TEXVEC_LINESW, 31, 16, 7, 
               TEXVEC_FILL,   30, 14,        TEXVEC_COLOR,  12, 
               TEXVEC_FILL,   32, 11,        TEXVEC_COLOR,  15, 
               TEXVEC_LINEDW, 32, 13,  4,    TEXVEC_LINESE, 32, 16, 7, 
               TEXVEC_FILL,   33, 14,        TEXVEC_COLOR,  16, 
               TEXVEC_FILL,   31, 19,        TEXVEC_EXIT }
};

static void _texture_draw(int t, int x, int y);

/*! \brief      */
static void _image_create(void) {
    display = XOpenDisplay(0);
    window = XCreateSimpleWindow(display, 
                                 RootWindow(display, DefaultScreen(display)), 
                                 0, 0, IMAGE_WIDTH, IMAGE_HEIGHT, 1, 0, 0);
    image = XCreateImage(display, 
                     DefaultVisual(display, DefaultScreen(display)), 
                     DefaultDepth(display, DefaultScreen(display)),
                     2, 0, (char *) pixdata, IMAGE_WIDTH, IMAGE_HEIGHT, 32, 0);
}

/* \brief  ,     */
static void _image_reset(void) {
    for (int y = 0; y < IMAGE_HEIGHT; y++)
        for (int x = 0; x < IMAGE_WIDTH; x++)
            pixdata[y][x] = 0;
}

/*! \brief       
 * \param[in] elem  
 * \return   */
static int _map2texture(char elem) {
    return ((elem >> 4) & 1) << 2 | (elem & 3);
}

/*! \brief        */
static void _image_compile(void) {
    for (int y = 0; y < MAP_HEIGHT; y++)
        for (int x = 0; x < MAP_WIDTH; x++)
            _texture_draw(_map2texture(mapdata[y][x]), x, y);
}

/*! \brief     */
static void _image_draw(void) {
    XPutImage(display, window, 
              DefaultGC(display, DefaultScreen(display)), 
              image, 0, 0, 0, 0, IMAGE_WIDTH, IMAGE_HEIGHT);
    XMapWindow(display, window);
    XFlush(display);
}

/*! \brief      */
static void _image_drill(void) {
    for (int y = 0; y < MAP_HEIGHT; y++)
            for (int x = 0; x < MAP_WIDTH; x++)
                if ((x % 14 == 2) && (y % 4 == 3))
                    _texture_draw(TEXINDEX_HOLE, x, y);
}

/*! \brief   LCD-  
 * \param[in] x X- 
 * \param[in] y Y-  */
static void _shader_lcd(int x, int y) {
    pixdata[y][x] &= 0xe0e0e0 | (31 << ((x % 3) << 3));
}

/*! \brief      
 * \param[in] x X- 
 * \param[in] y Y-  */
static void _shader_noise(int x, int y) {
    pixdata[y][x] += 0x0f0f0f & (random *= 16777619);
}

/*! \brief      */
static void _image_postprocess(void) {
    for (int y = 0; y < IMAGE_HEIGHT; y++)
        for (int x = 0; x < IMAGE_WIDTH; x++) {
            _shader_lcd(x, y);
            _shader_noise(x, y);
        }
}

/*! \brief        
 * \param[in] t  
 * \param[in] x X  
 * \param[in] y Y   */
static void _texture_draw(int t, int x, int y) {
    for (int ty = 0; ty < TEXTURE_HEIGHT; ty++)
        for (int tx = 0; tx < TEXTURE_WIDTH; tx++)
            if (textures[t][ty][tx])
                pixdata[ty + 
                        y * (TEXTURE_TOP_HEIGHT / 2) + 
                        x * (TEXTURE_TOP_HEIGHT / 2)]
                       [tx + 
                        IMAGE_SHIFTX + 
                        x * (TEXTURE_TOP_WIDTH / 2) - 
                        y * TEXTURE_TOP_HEIGHT] = textures[t][ty][tx];
}

/*! \brief    
 * \param[in] t  
 * \param[in] x X- 
 * \param[in] y Y- 
 * \param[in] source  
 * \param[in] target   */
static void _texture_fill(int t, int x, int y, int source, int target) {
    if ((x >= TEXTURE_WIDTH || y >= TEXTURE_HEIGHT || 
         x < 0 || y < 0) || 
         (textures[t][y][x] == target) || 
         (textures[t][y][x] != source))
        return;
    textures[t][y][x] = target;
    _texture_fill(t, x - 1, y, source, target);
    _texture_fill(t, x + 1, y, source, target);
    _texture_fill(t, x, y - 1, source, target);
    _texture_fill(t, x, y + 1, source, target);
}

/*! \brief      SE
 * \param[in] t  
 * \param[in] x X- 
 * \param[in] y Y- 
 * \param[in] c     
 * \param[in] color   */
static void _texture_linese(int t, int x, int y, int c, int color) {
    while (c--) {
        textures[t][y][x++] = color;
        textures[t][y++][x++] = color;
    }
}

/*! \brief      SW
 * \param[in] t  
 * \param[in] x X- 
 * \param[in] y Y- 
 * \param[in] c     
 * \param[in] color   */
static void _texture_linesw(int t, int x, int y, int c, int color) {
    while (c--) {
        textures[t][y][x--] = color;
        textures[t][y++][x--] = color;
    }
}

/*! \brief   
 * \param[in] t  
 * \param[in] x X- 
 * \param[in] y Y- 
 * \param[in] c  
 * \param[in] color   */
static void _texture_linedown(int t, int x, int y, int c, int color) {
    while (c--)
        textures[t][y++][x] = color;
}

/*! \brief   ,    */
static void _textures_create(void) {
    for (int tex = 0; tex < TEXTURE_COUNT; tex++) {
        const char * ptr = vecdata[tex];
        int c = 0;
        while (*ptr != TEXVEC_EXIT) {
            switch (*ptr) {
            case TEXVEC_LINESE:
                _texture_linese(tex, ptr[1], ptr[2], ptr[3], c);
                ptr += 4;
                break;
                
            case TEXVEC_LINESW:
                _texture_linesw(tex, ptr[1], ptr[2], ptr[3], c);
                ptr += 4;
                break;
                
            case TEXVEC_LINEDW:
                _texture_linedown(tex, ptr[1], ptr[2], ptr[3], c);
                ptr += 4;
                break;
                
            case TEXVEC_FILL:
                _texture_fill(tex, ptr[1], ptr[2], 0, c);
                ptr += 3;
                break;
                
            case TEXVEC_REPEAT:
                ptr = vecdata[ptr[1]];
                break;
                
            case TEXVEC_COLOR:
                c = texturepalette[ptr[1]];
                ptr += 2;
                break;
            }
        }
    }
}

/*! \brief   -      
 * \param[in] filename  - */
static void _map_read(const char * filename) {
    int f = open(filename, 0);
    read(f, mapdata, MAP_FILEDATA);
    close(f);
}

/*! \brief     -  
 *          */
static void _map_wire_inputs(void) {
    for (int y = 0; y < MAP_HEIGHT; y++)
        for (int x = 0; x < MAP_WIDTH; x++)
            if ((x % 14 == 2) && (y % 4 == 3))
                mapdata[y][x] = MAPCHAR_WIRE;
}

/*! \brief     
 * \param[in] t ,    
 * \param[in] x X- 
 * \param[in] y Y- 
 * \param[in] c  
 * \param[in] l   */
static void _map_fill(int t, int x, int y, int c, int l) {
    if ((x >= MAP_WIDTH || y >= MAP_HEIGHT || 
         x < 0 || y < 0) || (mapdata[y][x] == l)
        || (mapdata[y][x] != c))
        return;
    mapdata[y][x] = l;
    _map_fill(t, x - 1, y, c, l);
    _map_fill(t, x + 1, y, c, l);
    _map_fill(t, x, y - 1, c, l);
    _map_fill(t, x, y + 1, c, l);
}

/*! \brief        
 * .
 * \param[in] counter  */
static void _map_wire_counter(int counter) {
    _map_fill(0, 2, 3,  mapdata[3][2],  counter & 1 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
    _map_fill(0, 2, 7,  mapdata[7][2],  counter & 2 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
    _map_fill(0, 2, 11, mapdata[11][2], counter & 4 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
    _map_fill(0, 2, 15, mapdata[15][2], counter & 8 ? MAPCHAR_PLUS : MAPCHAR_MINUS);
}

/*! \brief    ()   NOR- */
static void _map_process_gates(void) {       
    for (int i = 0; i < MAP_ITERATIONS; i++)
        for (int y = 0; y < MAP_HEIGHT; y++)
            for (int x = 0; x < MAP_WIDTH; x++)
                if (mapdata[y][x] == MAPCHAR_NOR)
                    _map_fill(0, x + 1, y, mapdata[y][x + 1],
                        !(mapdata[y - 1][x] == MAPCHAR_PLUS ? 1 : 0
                       || mapdata[y + 1][x] == MAPCHAR_PLUS ? 1 : 0) ? 
                            MAPCHAR_PLUS : MAPCHAR_MINUS);
}

int main(int argc, char * args[]) {
    _image_create();
    _textures_create();
    
    unsigned int counter = 1;
    while (counter++) {
        _map_read(args[ARG_BLUEPRINT]);
        _map_wire_inputs();
        _map_wire_counter(counter);
        _map_process_gates();
        
        _image_reset();          
        _image_compile();
        _image_drill();
        _image_postprocess();        
        _image_draw();
        
        sleep(1);
    } 
    return 0;
}




Epílogo



Isso é tudo.Apesar de não ter ganho nenhum prémio, foi uma experiência bastante curiosa (contribuiu para isso o HDD que faleceu dois dias antes do início da aceitação da obra). Havia algo de errado em escrever um código tão ilegível quanto possível e ao mesmo tempo absolutamente válido do ponto de vista da linguagem. No entanto, não se pode dizer que não foi interessante. Quando um utilitário que conta tokens diz que o código quebra as regras ao exceder o limite em mais de 2.000 tokens, e você não sabe como encurtá-lo, isso é um desafio. Quando o tamanho do arquivo ultrapassa os limites e você deseja adicionar algum tipo de efeito gráfico, isso é um desafio. Era difícil conter tanta funcionalidade, e mais doce era ler a saída do utilitário, que, depois de várias centenas de correções, finalmente dizia que o código poderia ser descarregado. Eu recomendaria aos leitores que participassem da competição, mesmo que apenas parapara se juntar e testar sua força.



Sim, não oferece nenhum prêmio ou prêmio, mas você saberá que está se escondendo sob o apelido zhestokyshveller no site do IOCCC.



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