Automação de rotina DotA 2 ou cheats?

Olá, este artigo analisará as formas legais de ganhar vantagem sobre o inimigo usando ferramentas simples como NodeJS, Electron e React, enquanto contorna o banimento. Fui inspirado para experimentar outro artigo sobre visualização do tempo de renascimento de Roshan e um desejo de automatizar parte da rotina. Vale ressaltar que agora vamos considerar ferramentas que não modificam o jogo de forma desonesta - todas as APIs são abertas, os dados são recebidos de forma honesta, não ocorre interferência no processo do jogo. Haverá várias fotos e algum código sob o corte.





Exemplo de uso no modo de jogo de demonstração
Exemplo de uso no modo de jogo de demonstração

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Dota 2 GSI (Game State Integration), / ( ) . , - . NodeJS . GSI , , "Steam\steamapps\common\dota 2 beta\game\dota\cfg", , , :





"dota2-gsi Configuration"
{
    "uri"               "http://localhost:3001/"
    "timeout"           "5.0"
    "buffer"            "0.1"
    "throttle"          "0.1"
    "heartbeat"         "30.0"
    "data"
    {
        "buildings"     "1"
        "provider"      "1"
        "map"           "1"
        "player"        "1"
        "hero"          "1"
        "abilities"     "1"
        "items"         "1"
        "draft"         "1"
        "wearables"     "1"
    }
}
      
      



, GSI, HTTP localhost:3001, NodeJS :





var server = app.listen(3001, () => {
  console.log("Dota 2 GSI listening on port " + server.address().port);
});
      
      



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Dota 2, GSI ,









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  • GPM





( )
{
    "ip": "::ffff:127.0.0.1",
    "gamestate": {
        "buildings": {
            "radiant": {
                "dota_goodguys_tower1_top": {
                    "health": 1800,
                    "max_health": 1800
                },
                "dota_goodguys_tower2_top": {
                    "health": 2500,
                    "max_health": 2500
                },
                "dota_goodguys_tower3_top": {
                    "health": 2500,
                    "max_health": 2500
                },
                "dota_goodguys_tower1_mid": {
                    "health": 1800,
                    "max_health": 1800
                },
                "dota_goodguys_tower2_mid": {
                    "health": 2500,
                    "max_health": 2500
                },
                "dota_goodguys_tower3_mid": {
                    "health": 2500,
                    "max_health": 2500
                },
                "dota_goodguys_tower1_bot": {
                    "health": 1800,
                    "max_health": 1800
                },
                "dota_goodguys_tower2_bot": {
                    "health": 2500,
                    "max_health": 2500
                },
                "dota_goodguys_tower3_bot": {
                    "health": 2500,
                    "max_health": 2500
                },
                "dota_goodguys_tower4_top": {
                    "health": 2600,
                    "max_health": 2600
                },
                "dota_goodguys_tower4_bot": {
                    "health": 2600,
                    "max_health": 2600
                },
                "good_rax_melee_top": { "health": 2200, "max_health": 2200 },
                "good_rax_range_top": { "health": 1300, "max_health": 1300 },
                "good_rax_melee_mid": { "health": 2200, "max_health": 2200 },
                "good_rax_range_mid": { "health": 1300, "max_health": 1300 },
                "good_rax_melee_bot": { "health": 2200, "max_health": 2200 },
                "good_rax_range_bot": { "health": 1300, "max_health": 1300 },
                "dota_goodguys_fort": { "health": 4500, "max_health": 4500 }
            }
        },
        "provider": {
            "name": "Dota 2",
            "appid": 570,
            "version": 47,
            "timestamp": 1613780229
        },
        "map": {
            "name": "dota",
            "matchid": "0",
            "game_time": 2,
            "clock_time": 1,
            "daytime": true,
            "nightstalker_night": false,
            "game_state": "DOTA_GAMERULES_STATE_GAME_IN_PROGRESS",
            "paused": false,
            "win_team": "none",
            "customgamename": "C:\\Program Files (x86)\\Steam\\steamapps\\common\\dota 2 beta\\game\\dota_addons\\hero_demo",
            "ward_purchase_cooldown": 0
        },
        "player": {
            "steamid": "76561198282999022",
            "name": "D1rty F0x",
            "activity": "playing",
            "kills": 0,
            "deaths": 0,
            "assists": 0,
            "last_hits": 0,
            "denies": 0,
            "kill_streak": 0,
            "commands_issued": 0,
            "kill_list": {},
            "team_name": "radiant",
            "gold": 99999,
            "gold_reliable": 0,
            "gold_unreliable": 99999,
            "gold_from_hero_kills": 0,
            "gold_from_creep_kills": 0,
            "gold_from_income": 2,
            "gold_from_shared": 0,
            "gpm": 3913086,
            "xpm": 0
        },
        "hero": {
            "xpos": -6700,
            "ypos": -6700,
            "id": 6,
            "name": "npc_dota_hero_drow_ranger",
            "level": 1,
            "alive": true,
            "respawn_seconds": 0,
            "buyback_cost": 8540,
            "buyback_cooldown": 0,
            "health": 560,
            "max_health": 560,
            "health_percent": 100,
            "mana": 255,
            "max_mana": 255,
            "mana_percent": 100,
            "silenced": false,
            "stunned": false,
            "disarmed": false,
            "magicimmune": false,
            "hexed": false,
            "muted": false,
            "break": false,
            "smoked": false,
            "has_debuff": false,
            "talent_1": false,
            "talent_2": false,
            "talent_3": false,
            "talent_4": false,
            "talent_5": false,
            "talent_6": false,
            "talent_7": false,
            "talent_8": false
        },
        "abilities": {
            "ability0": {
                "name": "drow_ranger_frost_arrows",
                "level": 0,
                "can_cast": false,
                "passive": false,
                "ability_active": true,
                "cooldown": 0,
                "ultimate": false
            },
            "ability1": {
                "name": "drow_ranger_wave_of_silence",
                "level": 0,
                "can_cast": false,
                "passive": false,
                "ability_active": true,
                "cooldown": 0,
                "ultimate": false
            },
            "ability2": {
                "name": "drow_ranger_multishot",
                "level": 0,
                "can_cast": false,
                "passive": false,
                "ability_active": true,
                "cooldown": 0,
                "ultimate": false
            },
            "ability3": {
                "name": "drow_ranger_marksmanship",
                "level": 0,
                "can_cast": false,
                "passive": true,
                "ability_active": true,
                "cooldown": 0,
                "ultimate": true
            }
        },
        "items": {
            "slot0": { "name": "empty" },
            "slot1": { "name": "empty" },
            "slot2": { "name": "empty" },
            "slot3": { "name": "empty" },
            "slot4": { "name": "empty" },
            "slot5": { "name": "empty" },
            "slot6": { "name": "empty" },
            "slot7": { "name": "empty" },
            "slot8": { "name": "empty" },
            "stash0": { "name": "empty" },
            "stash1": { "name": "empty" },
            "stash2": { "name": "empty" },
            "stash3": { "name": "empty" },
            "stash4": { "name": "empty" },
            "stash5": { "name": "empty" }
        },
        "draft": {},
        "wearables": {
            "wearable0": 77,
            "wearable1": 76,
            "wearable2": 5841,
            "wearable3": 80,
            "wearable4": 78,
            "wearable5": 267,
            "wearable6": 79,
            "wearable7": 8632,
            "wearable8": 737,
            "wearable9": 14912
        },
        "previously": { "player": { "gpm": 5000054 } }
    }
}

      
      



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UI, , Electron

UI Electron React. , Electron (). , - .





, :





const win = new BrowserWindow({
  width: 210,
  height: 200,
  //    
  frame: false,
  //    
  transparent: true,
  webPreferences: {
    //      React
    nodeIntegration: true,
  },
});
//      
win.setAlwaysOnTop(true, "screen-saver");
      
      



- , machine_convars.vcfg (Dota 2) "dota_mouse_window_lock", "0", ( ) .





UI React, dev (, ):





function loadWindow() {
  setTimeout(() => {
    win.loadURL("http://localhost:3000").catch(loadWindow);
  }, 3000);
}
loadWindow();
      
      



dev , 3 , setTimeout.





, overlay , UI .





Componentes estilizados, texto datilografado, ganchos, - estiloso, moderno, jovem
Styled-Components, Typescript, , - , ,

UI : TS, CRA (Styled / - ). , GSI Dota2 express , . GET . , . - , , ( , , ). :





import { State } from "../state/state";
import { useState } from "react";
import { useInterval } from "./useInterval";

const SERVER_URL = "http://localhost:3001/time";
const UPDATE_FREQUENTLY = Number(process.env.REACT_APP_SERVER_UPDATE_FREQUENTLY);

export function useServerState(): State {
  const [state, setState] = useState<State>({});

  useInterval(async () => {
    try {
      const data = await (await fetch(SERVER_URL)).json();
      setState(data);
    } catch {}
  }, UPDATE_FREQUENTLY);

  return state;
}
      
      



, , , ( 30 ) , (5, 10, 15, 20 ):





export function useBountyRunes(state: State) {
  const clockTime = clockTimeSelector(state);
  const [play] = useSound(bountiesMp3, { volume: 0.25 });
  const [lastIntervalPlay, setLastIntervalPlay] = useState<number>(-1);

  useEffect(() => {
    // ,     
    if (!clockTime || isNegative(clockTime)) {
      return;
    }

    //     4,5     
    if (isNeedToPlay(clockTime, lastIntervalPlay)) {
      //  
      play();
      //      
      setLastIntervalPlay(getInterval(clockTime + ALARM_BEFORE));
    }
  }, [clockTime, lastIntervalPlay, play]);
}
      
      



(setLastIntervalPlay) .





, , . - , :





useRoshanSpawn
export function useRoshanSpawn(state: State) {
  const currentGameTime = gameTimeSelector(state) || 0;
  const [play] = useSound(roshanRespawnMp3, { volume: 0.25 });
  const [roshanStopwatch, setRoshanStopwatch] = useState<RoshanStopwatch>({
    isActive: false,
    time: 0,
    isPlayedSound: false,
  });

  //   
  function handleDead() {
    setRoshanStopwatch({
      time: currentGameTime,
      isActive: true,
      isPlayedSound: false,
    });
  }

  //  
  function handleReset() {
    setRoshanStopwatch({
      time: 0,
      isActive: false,
      isPlayedSound: false,
    });
  }

  //   , /,       
  const isDead = roshanIsDead(roshanStopwatch, currentGameTime);
  const isDeadOrLive = schrodingerRoshan(roshanStopwatch, currentGameTime);
  const timeToSpawn = roshanTimeDeadSelector(roshanStopwatch, currentGameTime);

  useEffect(() => {
    //    30    
    if (needToPlaySound(roshanStopwatch, currentGameTime)) {
      play();
      setRoshanStopwatch({
        ...roshanStopwatch,
        isPlayedSound: true,
      });
    }
  }, [roshanStopwatch, currentGameTime, setRoshanStopwatch]);

  return { handleDead, handleReset, isDead, isDeadOrLive, timeToSpawn };
}
      
      



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, , OpenDota.com , , . 99%, , 1% .





Benchmarks para o herói Abaddon
Abaddon

useBenchmark:





export function useBenchmarks(state: State): State {
  const [localState, setLocalState] = useState<Benchmarks>();

  const updateBenchmarksForHero = useCallback(
    async function (id: number) {
      try {
        //    
        const response = await fetch(`${BENCHMARKS_URL}?hero_id=${id}`);
        const benchmarks = (await response.json()) as Benchmarks;

        //  
        setLocalState(benchmarks);
      } catch (error) {
        setLocalState({
          error,
        });
      }
    },
    [setLocalState]
  );

  useEffect(() => {
    const heroId = heroIdSelector(state);
    const benchmarksHeroId = localState?.hero_id;

    //  ,     
    if (heroId && heroId !== benchmarksHeroId && !localState?.error) {
      updateBenchmarksForHero(heroId);
    }
  }, [state, localState, updateBenchmarksForHero]);
  
  //    
  return { ...state, benchmarks: localState };
}
      
      



, , , , . : "server_log.txt" , ID , OpenDota Dotabuff. - Dota 2, . , - , .





Attention: BSoD .





import fs from "fs";

const DEFAULT_FILE =
  "C:\\Program Files (x86)\\Steam\\steamapps\\common\\dota 2 beta\\game\\dota\\server_log.txt";

//   ID  
const getDotaIdsFromLine = (line) => {
  let playersRegex = /\d:(\[U:\d:(\d+)])/g;
  let playersMatch;
  let dotaIds = [];
  while ((playersMatch = playersRegex.exec(line))) {
    dotaIds.push(playersMatch[2]);
  }
  return dotaIds;
};

const getState = () => {
  return new Promise((res) => {
    //      Lobby
    fs.readFile(DEFAULT_FILE, (err, data) => {
      const rowString = data.toString();
      const startIndex = rowString.lastIndexOf("Lobby");
      const finishIndex = rowString.indexOf("\n", startIndex);
      const lobbyString = rowString.slice(startIndex, finishIndex);

      res(getDotaIdsFromLine(lobbyString));
    });
  });
};

export const getSteamIDs = () => {
  return getState();
};

      
      



, , React localhost:3002. , . . "Ban this id", , , Dotabuff , .





Electron , :-)





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  • DLL Injection Rust, , , .





  • ML OpenDota.com Valve ( - ML )





  • Dota 2 - , Protobuff . ?





Conclusão: não é difícil integrar com Dota2, você pode fazer uma análise rápida durante o jogo, ao assistir jogos de e-sports você pode fazer uma grande quantidade de sobreposições bonitas para o fluxo do Twitch, você também pode desenvolver este tópico para análise retrospectiva de replays, que provavelmente serão úteis para profissionais ...





Espero que tenha sido interessante para você ler sobre como eu colecionei cheats no meu joelho (realmente uma boa pergunta - são cheats ou não?), E mesmo em JS, se houver erros ortográficos ou lexicais, por favor escreva para o LAN, obrigado pela atenção ...








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